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Celebi

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Celebi

#251 in the National Pokédex • Time Travel Pokémon

Celebi sprite

Normal

Shiny Celebi sprite

Shiny

Pokédex entries

FireRed

When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future.

LeafGreen

This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared.

Details

Types

PsychicGrass

Category

Time Travel Pokémon

Height

0.6 m (2'00")

Weight

5 kg (11 lbs)

National Pokédex

#0251

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

100

184

328

Defense

100

184

328

Sp. Atk

100

184

328

Sp. Def

100

184

328

Speed

100

184

328

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Celebi takes from each attacking type, sorted from worst weakness to best resistance.

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
3 HP
Catch rate
45
Base Exp.
64

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
120 (30,975 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
Celebi

Celebi

#251

No evolution stages listed for this game.

Held Items

Items this Pokémon may hold when encountered in the wild.
FireRed
100%
LeafGreen
100%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeech SeedGrassStatus-9010

A seed is planted on the foe to steal some HP for the user on every turn.

StartConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

StartRecoverNormalStatus--20

A self-healing move that restores HP by up to half of the user’s maximum HP.

StartHeal BellNormalStatus--5

A soothing bell chimes to heal the status problems of all allies.

10SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

20Ancient PowerRockPhysical601005

An ancient power is used to attack. It may also raise all the user’s stats.

30Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked psychically.

40Baton PassNormalStatus--40

The user switches out, passing along any stat changes to the new battler.

50Perish SongNormalStatus--5

Any battler that hears this faints in three turns unless it switches.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM15Hyper BeamNormalPhysical150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM19Giga DrainGrassSpecial601005

A harsh attack that absorbs half the damage it inflicted to restore HP.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM37SandstormRockStatus--10

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

HM01CutNormalPhysical509530

A basic attack. It can be used to cut down thin trees and grass.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Traits

Ability options available to this Pokémon in this game.

Natural Cure

Heals upon switching out.

Cures any major status ailment upon switching out.

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