Celebi
#256 in the HeartGold & SoulSilver Pokédex • Time Travel Pokémon
Celebi
#256 in the HeartGold & SoulSilver Pokédex • Time Travel Pokémon
Stats
Min
Max
HP
100
310
404
Attack
100
184
328
Defense
100
184
328
Sp. Atk
100
184
328
Sp. Def
100
184
328
Speed
100
184
328
Total
600
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Johto #256 |
|---|---|
| EV yield | 3 HP |
| Catch rate | 45 |
| Base Exp. | 270 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 120 (30,720 steps) |
Lore

HeartGold
This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared.

SoulSilver
When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future.
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| Start | Recover | ![]() | Status | - | - | 5 | A self-healing move. The user restores its own HP by up to half of its max HP. |
| Start | Heal Bell | ![]() | Status | - | - | 5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| 10 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| 19 | Magical Leaf | ![]() | Special | 60 | - | 20 | The user scatters curious leaves that chase the foe. This attack will not miss. |
| 28 | Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
| 37 | Baton Pass | ![]() | Status | - | - | 40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 46 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 55 | Heal Block | ![]() | Status | - | 100 | 15 | The user prevents the foe from using any HP-recovery moves for five turns. |
| 64 | Future Sight | ![]() | Special | 80 | 90 | 15 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 73 | Healing Wish | ![]() | Status | - | - | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| 82 | Leaf Storm | ![]() | Special | 140 | 90 | 5 | A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
| 91 | Perish Song | ![]() | Status | - | - | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM19 | Giga Drain | ![]() | Special | 60 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange abilities with the foe. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM62 | Silver Wind | ![]() | Special | 60 | 100 | 5 | The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM75 | Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM76 | Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM89 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
| Earth Power | ![]() | Special | 90 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. |
| Heal Bell | ![]() | Status | - | - | 5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Last Resort | ![]() | Physical | 130 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard- shelled seeds down on the foe from above. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Sucker Punch | ![]() | Physical | 80 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the foe off guard and swaps the foe’s held item with its own. |
| Uproar | ![]() | Special | 50 | 100 | 10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Traits
Natural Cure
Ability Slot 1
All status problems heal when it switches out.
Cures any major status ailment upon switching out.
















































Status
Special

Physical








