| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. |  |  | - | - | 40 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Double-Edge A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |  |  | 120 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Earth Power The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def. |  |  | 90 | 100 | 10 | PokéTransfer from Generation IV |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |  |  | 75 | 100 | 10 | PokéTransfer from Generation IV |
| Helping Hand The user assists an ally by boosting the power of its attack. |  |  | - | - | 20 | PokéTransfer from Generation IV |
| Last Resort This move can be used only after the user has used all the other moves it knows in the battle. |  |  | 140 | 100 | 5 | PokéTransfer from Generation IV |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. |  |  | - | - | 15 | PokéTransfer from Generation IV |
| Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |  |  | - | - | 10 | Trade from Black 2 or White 2 |
| Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. |  |  | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |  |  | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. |  |  | 20 | 100 | 10 | PokéTransfer from Generation IV |
| Secret Power The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |  |  | 70 | 100 | 20 | PokéTransfer from Generation IV |
| Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. |  |  | 80 | 100 | 15 | PokéTransfer from Generation IV |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |  |  | 60 | - | 20 | PokéTransfer from Generation IV |
| Signal Beam The user attacks with a sinister beam of light. It may also confuse the target. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Silver Wind The target is attacked with powdery scales blown by wind. It may also raise all the user’s stats. |  |  | 60 | 100 | 5 | PokéTransfer from Generation IV |
| Skill Swap The user employs its psychic power to exchange Abilities with the target. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |  |  | 40 | 100 | 15 | PokéTransfer from Generation IV |
| Stealth Rock The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. |  |  | - | - | 20 | PokéTransfer from Generation IV |
| Sucker Punch This move enables the user to attack first. It fails if the target is not readying an attack, however. |  |  | 80 | 100 | 5 | PokéTransfer from Generation IV |
| Swift Star-shaped rays are shot at the opposing team. This attack never misses. |  |  | 60 | - | 20 | PokéTransfer from Generation IV |
| Synthesis The user restores its own HP. The amount of HP regained varies with the weather. |  |  | - | - | 5 | PokéTransfer from Generation IV |
| Trick The user catches the target off guard and swaps its held item with its own. |  |  | - | 100 | 10 | PokéTransfer from Generation IV |
| Uproar The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |  |  | 90 | 100 | 10 | PokéTransfer from Generation IV |
| Water Pulse The user attacks the target with a pulsing blast of water. It may also confuse the target. |  |  | 60 | 100 | 20 | PokéTransfer from Generation IV |
| Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |  |  | - | - | 10 | Trade from Black 2 or White 2 |
| Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |  |  | - | 100 | 10 | PokéTransfer from Generation IV |
| Zen Headbutt The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |  |  | 80 | 90 | 15 | PokéTransfer from Generation IV |