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Ho-Oh

#250 in the Black and White Pokédex • Rainbow Pokémon

Pokémon Black

Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.

Pokémon White

Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

3 SpD

Gender Ratio

Genderless

Capture Rate

3

Base Experience

306
Ho-Oh

Ho-Oh

#250

No evolutions

Lugia

Celebi

Ho-Oh normal sprite

Normal

Shiny Ho-Oh sprite

Shiny

Ho-Oh

Rainbow Pokémon

#250
FireFlying

Height

3.8 m

Weight

199 kg

Base XP

306

Abilities

PressureRegenerator

HP

106

Attack

130

Defense

90

Sp. Atk

110

Sp. Def

154

Speed

90

Total

680

Type Chart

Weaknesses

Takes 4× from

Rock

Takes 2× from

WaterElectric

Resistances

Takes 0× from

Ground

Takes 0.25× from

GrassBug

Takes 0.5× from

FireFightingSteel
Sacred AshSacred Ash
Pokémon Black: 100%
Pokémon White: 100%
Class
Description
StartWhirlwindNormalStatus-10020

The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

StartWeather BallNormalSpecial5010010

An attack move that varies in power and type depending on the weather.

9GustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

15Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. The user also takes serious damage.

23ExtrasensoryPsychicSpecial8010030

The user attacks with an odd, unseeable power. It may also make the target flinch.

29Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

37Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

43Sacred FireFirePhysical100955

The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.

50PunishmentDarkPhysical-1005

This attack’s power increases the more the target has powered up with stat changes.

57Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

65SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

71RecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

79Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

85Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

93Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

99Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. It may also make the target flinch.

Class
Description
HM02FlyFlyingPhysical909515

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05RoarNormalStatus-10020

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM50OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58Sky DropFlyingPhysical6010010

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Pressure

Ability Slot 1

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Regenerator

Hidden Ability

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Ho Oh

Ho-Oh

#250 in the Black and White Pokédex • Rainbow Pokémon

Pokémon Black

Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.

Pokémon White

Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

3 SpD

Gender Ratio

Genderless

Capture Rate

3

Base Experience

306
Ho-Oh

Ho-Oh

#250

No evolutions

Lugia

Celebi

Ho-Oh normal sprite

Normal

Shiny Ho-Oh sprite

Shiny

Ho-Oh

Rainbow Pokémon

#250
FireFlying

Height

3.8 m

Weight

199 kg

Base XP

306

Abilities

PressureRegenerator

HP

106

Attack

130

Defense

90

Sp. Atk

110

Sp. Def

154

Speed

90

Total

680

Type Chart

Weaknesses

Takes 4× from

Rock

Takes 2× from

WaterElectric

Resistances

Takes 0× from

Ground

Takes 0.25× from

GrassBug

Takes 0.5× from

FireFightingSteel
Sacred AshSacred Ash
Pokémon Black: 100%
Pokémon White: 100%
Class
Description
StartWhirlwindNormalStatus-10020

The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

StartWeather BallNormalSpecial5010010

An attack move that varies in power and type depending on the weather.

9GustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

15Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. The user also takes serious damage.

23ExtrasensoryPsychicSpecial8010030

The user attacks with an odd, unseeable power. It may also make the target flinch.

29Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

37Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

43Sacred FireFirePhysical100955

The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.

50PunishmentDarkPhysical-1005

This attack’s power increases the more the target has powered up with stat changes.

57Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

65SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

71RecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

79Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

85Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

93Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

99Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. It may also make the target flinch.

Class
Description
HM02FlyFlyingPhysical909515

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05RoarNormalStatus-10020

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM50OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58Sky DropFlyingPhysical6010010

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Pressure

Ability Slot 1

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Regenerator

Hidden Ability

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.