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Ho Oh

Ho-Oh

Nat. #250 in the Scarlet and Violet Pokédex • Rainbow Pokémon

Ho-Oh

Nat. #250 in the Scarlet and Violet Pokédex • Rainbow Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

106

322

416

Attack

130

238

394

Defense

90

166

306

Sp. Atk

110

202

350

Sp. Def

154

281

447

Speed

90

166

306

Total

680

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Lugia

Treecko

Ho-Oh normal sprite

Normal

Shiny Ho-Oh sprite

Shiny

Ho-Oh

Rainbow Pokémon

Nat. #250
FireFlying

Height

3.8 m (12'06")

Weight

199 kg (438.7 lbs)

Abilities

PressureRegenerator(Hidden Ability)

It's Super Effective

Damage multipliers Ho-Oh takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Rock

Water

Electric

Resists

Ground

Grass

0.25×

Bug

0.25×

Fire

0.5×

Fighting

0.5×

Steel

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpD
Catch rate
3
Base Exp.
306

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Undiscovered
Gender
Genderless
Egg cycles
120 (30,720 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
Ho-Oh

Ho-Oh

Nat. #250

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

StartWhirlwindNormalStatus--20

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

StartAncient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

StartWeather BallNormalSpecial5010010

This move's type and power change depending on the weather at the time the move is used.

9Life DewWaterStatus--10

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.

18SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

27Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

36ExtrasensoryPsychicSpecial8010020

The user attacks with an odd, unseeable power. This may also make the target flinch.

45RecoverNormalStatus--5

The user regenerates its cells, restoring its own HP by up to half its max HP.

54Sacred FireFirePhysical100955

The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.

63Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

72Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

81Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

90Sky AttackFlyingPhysical140905

The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.

99OverheatFireSpecial130905

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM023Charge BeamElectricSpecial509010

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM024Fire SpinFireSpecial358515

The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM027Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM038Flame ChargeFirePhysical5010020

Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.

TM040Air CutterFlyingSpecial609525

The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM051SandstormRockStatus--10

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

TM059Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TM065Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

TM066Body SlamNormalPhysical8510015

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM092ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM097FlyFlyingPhysical909515

The user flies up into the sky on the first turn, then attacks on the next turn.

TM099Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM107Will-O-WispFireStatus-8515

The user shoots a sinister flame at the target to inflict a burn.

TM111Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

TM113TailwindFlyingStatus--15

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

TM114Shadow BallGhostSpecial8010015

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM117Hyper VoiceNormalSpecial9010010

The user attacks by letting loose a horribly loud, resounding cry.

TM118Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

TM120PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

TM125FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM126ThunderboltElectricSpecial9010015

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

TM129Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM133Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

TM141Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM149EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM157OverheatFireSpecial130905

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

TM160HurricaneFlyingSpecial1107010

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM164Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

TM165Flare BlitzFirePhysical12010015

The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.

TM166ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM168Solar BeamGrassSpecial12010010

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM193Weather BallNormalSpecial5010010

This move's type and power change depending on the weather at the time the move is used.

TM197Dual WingbeatFlyingPhysical409010

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

TM203Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM204Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM215Scorching SandsGroundSpecial7010010

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

TM217Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Traits

Ability options available to this Pokémon in this game.

Pressure

Ability Slot 1

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Increases the PP cost of moves targetting the Pokémon by one.

Regenerator(Hidden Ability)

The Pokémon has a little of its HP restored when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

Nat. #249

Lugia

Blueberry #182

Treecko

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