| TM04 | Calm Mind |  | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| TM05 | Roar |  | Status | - | 100 | 20 | Makes the foe flee to end the battle. |
| TM06 | Toxic |  | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | Type varies | Varies By Type | 30–70 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day |  | Status | - | - | 5 | Boosts the power of FIRE-type moves for 5 turns. |
| TM15 | Hyper Beam |  | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM16 | Light Screen |  | Status | - | - | 30 | Creates a wall of light that lowers SP. ATK damage. |
| TM17 | Protect |  | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance |  | Status | - | - | 5 | Boosts the power of WATER-type moves for 5 turns. |
| TM19 | Giga Drain |  | Special | 60 | 100 | 5 | An attack that steals half the damage inflicted. |
| TM20 | Safeguard |  | Status | - | - | 25 | A mystical force prevents all status problems. |
| TM21 | Frustration |  | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM22 | Solar Beam |  | Special | 120 | 100 | 10 | Absorbs light in one turn, then attacks next turn. |
| TM24 | Thunderbolt |  | Special | 95 | 100 | 15 | A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder |  | Special | 120 | 70 | 10 | A lightning attack that may cause paralysis. |
| TM26 | Earthquake |  | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return |  | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM29 | Psychic |  | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| TM30 | Shadow Ball |  | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM32 | Double Team |  | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM33 | Reflect |  | Status | - | - | 20 | Creates a wall of light that weakens physical attacks. |
| TM34 | Shock Wave |  | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM35 | Flamethrower |  | Special | 95 | 100 | 15 | A powerful fire attack that may inflict a burn. |
| TM37 | Sandstorm |  | Status | - | - | 10 | Causes a sandstorm that rages for several turns. |
| TM38 | Fire Blast |  | Special | 120 | 85 | 5 | Incinerates everything it strikes. May cause a burn. |
| TM40 | Aerial Ace |  | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| TM42 | Facade |  | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power |  | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest |  | Status | - | - | 10 | The user sleeps for 2 turns, restoring HP and status. |
| TM47 | Steel Wing |  | Physical | 70 | 90 | 25 | Strikes the foe with hard wings spread wide. |
| TM50 | Overheat |  | Special | 140 | 90 | 5 | Allows a full-power attack, but sharply lowers SP. ATK. |
| HM02 | Fly |  | Physical | 70 | 95 | 15 | Flies up on the first turn, then strikes the next turn. |
| HM04 | Strength |  | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM05 | Flash |  | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash |  | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |