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National Dex / Ho Oh

Ho Oh

Back to Pokédex

Ho-Oh

#0250 in the National Pokédex • Rainbow Pokémon

Ho-Oh sprite

Normal

Shiny Ho-Oh sprite

Shiny

Pokémon HOME art

Details

Category

Rainbow Pokémon

Height

3.8 m (12'06")

Weight

199 kg (438.7 lbs)

National Pokédex

#0250

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

106

322

416

Attack

130

238

394

Defense

90

166

306

Sp. Atk

110

202

350

Sp. Def

154

281

447

Speed

90

166

306

Total

680

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Ho-Oh, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Ho-Oh

Ho-Oh

#0250

No evolutions

Ho-Oh sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Ho-Oh in Pokémon GO
Shiny Ho-Oh in Pokémon GO

Main Series

Scarlet & Violet

2022

Ho-Oh in Pokémon Scarlet & Violet
Shiny Ho-Oh in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Ho-Oh in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Ho-Oh in Pokémon Sword & Shield
Shiny Ho-Oh in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Ho-Oh in Pokémon Ultra Sun & Ultra Moon
Shiny Ho-Oh in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Ho-Oh in Pokémon Sun & Moon
Shiny Ho-Oh in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Ho-Oh in Pokémon Omega Ruby & Alpha Sapphire
Shiny Ho-Oh in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Ho-Oh in Pokémon X & Y
Shiny Ho-Oh in Pokémon X & Y

Black 2 & White 2

2012

Ho-Oh in Pokémon Black 2 & White 2
Shiny Ho-Oh in Pokémon Black 2 & White 2

Black & White

2010

Ho-Oh in Pokémon Black & White
Shiny Ho-Oh in Pokémon Black & White

HeartGold & SoulSilver

2009

Ho-Oh in Pokémon HeartGold & SoulSilver
Shiny Ho-Oh in Pokémon HeartGold & SoulSilver

Platinum

2008

Ho-Oh in Pokémon Platinum
Shiny Ho-Oh in Pokémon Platinum

Diamond & Pearl

2006

Ho-Oh in Pokémon Diamond & Pearl
Shiny Ho-Oh in Pokémon Diamond & Pearl

Emerald

2004

Ho-Oh in Pokémon Emerald
Shiny Ho-Oh in Pokémon Emerald

FireRed & LeafGreen

2004

Ho-Oh in Pokémon FireRed & LeafGreen
Shiny Ho-Oh in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Ho-Oh in Pokémon Ruby & Sapphire
Shiny Ho-Oh in Pokémon Ruby & Sapphire

Crystal

2000

Ho-Oh in Pokémon Crystal
Shiny Ho-Oh in Pokémon Crystal

Gold & Silver

1999

Ho-Oh in Pokémon Gold & Silver
Shiny Ho-Oh in Pokémon Gold & Silver

Pick a game to see what Ho-Oh learns there.
Ho-Oh in Scarlet and Violet

Moves Ho-Oh learns by leveling up in Scarlet and Violet.
Class
StartGust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
StartWhirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
StartAncient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Rock601005
StartWeather Ball

This move's type and power change depending on the weather at the time the move is used.

Normal5010010
9Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.

Water--10
18Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
27Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
36Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020
45Recover

The user regenerates its cells, restoring its own HP by up to half its max HP.

Normal--5
54Sacred Fire

The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.

Fire100955
63Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
72Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
81Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
90Sky Attack

The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.

Flying140905
99Overheat

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Fire130905
Moves Ho-Oh can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM024Fire Spin

The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.

Fire358515
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM027Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM038Flame Charge

Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.

Fire5010020
TM040Air Cutter

The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.

Flying609525
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM051Sandstorm

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

Rock--10
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM065Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM092Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM097Fly

The user flies up into the sky on the first turn, then attacks on the next turn.

Flying909515
TM099Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM107Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM111Giga Drain

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Grass7510010
TM113Tailwind

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Flying--15
TM114Shadow Ball

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM117Hyper Voice

The user attacks by letting loose a horribly loud, resounding cry.

Normal9010010
TM118Heat Wave

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

Fire959010
TM120Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM125Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM129Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM133Earth Power

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

Ground9010010
TM141Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM149Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM157Overheat

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Fire130905
TM160Hurricane

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

Flying1107010
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM164Brave Bird

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

Flying12010015
TM165Flare Blitz

The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.

Fire12010015
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM168Solar Beam

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Grass12010010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM193Weather Ball

This move's type and power change depending on the weather at the time the move is used.

Normal5010010
TM197Dual Wingbeat

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

Flying409010
TM203Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM215Scorching Sands

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Ground7010010
TM217Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010

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