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Rhyhorn

#111 in the FireRed and LeafGreen Pokédex • Spikes Pokémon

FireRed

Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging TACKLES.

LeafGreen

Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying.

Egg Group

MonsterField

Steps to Hatch

5,120

Effort Values Yielded

1 Def

Gender Ratio

50% male / 50% female

Capture Rate

120

Base Experience

69
PokémonRequiresEvolution
Rhyhorn

Rhyhorn

#111

Level 42

Rhydon

Rhydon

#112

FireRed

LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (middle)

Walking in tall grass or a cave2520%

-

Safari Zone

Safari Zone (Area 2, north)

Walking in tall grass or a cave2620%

-

LeafGreen

LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (middle)

Walking in tall grass or a cave2520%

-

Safari Zone

Safari Zone (Area 2, north)

Walking in tall grass or a cave2620%

-

Weezing

Rhydon

Rhyhorn normal sprite

Normal

Shiny Rhyhorn sprite

Shiny

Rhyhorn

Spikes Pokémon

#111
GroundRock

Height

1 m

Weight

115 kg

Base XP

69

Abilities

Lightning RodRock Head

HP

80

Attack

85

Defense

95

Sp. Atk

30

Sp. Def

30

Speed

25

Total

345

Type Chart

Weaknesses

Takes 4× from

WaterGrass

Takes 2× from

IceFightingGroundSteel

Resistances

Takes 0× from

Electric

Takes 0.25× from

Poison

Takes 0.5× from

NormalFireFlyingRock
Class
Description
StartHorn AttackNormalPhysical6510025

The foe is jabbed with a sharply pointed horn to inflict damage.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

10StompNormalPhysical6510020

The foe is stomped with a big foot. It may make the foe flinch.

15Fury AttackNormalPhysical158520

The foe is jabbed repeatedly with a horn or beak two to five times.

24Scary FaceNormalStatus-9010

Frightens the foe with a scary face to sharply reduce its SPEED.

29Rock BlastRockPhysical258010

The user hurls two to five hard rocks at the foe to attack.

38Horn DrillNormalPhysical-305

The horn is rotated like a drill to ram. The foe will faint if it hits.

43Take DownNormalPhysical908520

A reckless, full- body charge attack that also hurts the user a little.

52EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

57MegahornBugPhysical1208510

A brutal ramming attack delivered with a tough and impressive horn.

Class
Description
CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

CrunchDarkPhysical8010015

The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF.

Crush ClawNormalPhysical759510

The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE.

Curse???Status--10

A move that works differently for the GHOST-type and all the other types.

MagnitudeGroundPhysical-10030

A ground-shaking attack against all standing Pokémon. Its power varies.

ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Class
Description
HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM37SandstormRockStatus--10

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Lightning Rod

Draws electrical moves.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Rock Head

Prevents recoil damage.

Protects against recoil damage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Rhyhorn

Rhyhorn

#111 in the FireRed and LeafGreen Pokédex • Spikes Pokémon

FireRed

Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging TACKLES.

LeafGreen

Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying.

Egg Group

MonsterField

Steps to Hatch

5,120

Effort Values Yielded

1 Def

Gender Ratio

50% male / 50% female

Capture Rate

120

Base Experience

69
PokémonRequiresEvolution
Rhyhorn

Rhyhorn

#111

Level 42

Rhydon

Rhydon

#112

FireRed

LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (middle)

Walking in tall grass or a cave2520%

-

Safari Zone

Safari Zone (Area 2, north)

Walking in tall grass or a cave2620%

-

LeafGreen

LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (middle)

Walking in tall grass or a cave2520%

-

Safari Zone

Safari Zone (Area 2, north)

Walking in tall grass or a cave2620%

-

Weezing

Rhydon

Rhyhorn normal sprite

Normal

Shiny Rhyhorn sprite

Shiny

Rhyhorn

Spikes Pokémon

#111
GroundRock

Height

1 m

Weight

115 kg

Base XP

69

Abilities

Lightning RodRock Head

HP

80

Attack

85

Defense

95

Sp. Atk

30

Sp. Def

30

Speed

25

Total

345

Type Chart

Weaknesses

Takes 4× from

WaterGrass

Takes 2× from

IceFightingGroundSteel

Resistances

Takes 0× from

Electric

Takes 0.25× from

Poison

Takes 0.5× from

NormalFireFlyingRock
Class
Description
StartHorn AttackNormalPhysical6510025

The foe is jabbed with a sharply pointed horn to inflict damage.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

10StompNormalPhysical6510020

The foe is stomped with a big foot. It may make the foe flinch.

15Fury AttackNormalPhysical158520

The foe is jabbed repeatedly with a horn or beak two to five times.

24Scary FaceNormalStatus-9010

Frightens the foe with a scary face to sharply reduce its SPEED.

29Rock BlastRockPhysical258010

The user hurls two to five hard rocks at the foe to attack.

38Horn DrillNormalPhysical-305

The horn is rotated like a drill to ram. The foe will faint if it hits.

43Take DownNormalPhysical908520

A reckless, full- body charge attack that also hurts the user a little.

52EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

57MegahornBugPhysical1208510

A brutal ramming attack delivered with a tough and impressive horn.

Class
Description
CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

CrunchDarkPhysical8010015

The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF.

Crush ClawNormalPhysical759510

The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE.

Curse???Status--10

A move that works differently for the GHOST-type and all the other types.

MagnitudeGroundPhysical-10030

A ground-shaking attack against all standing Pokémon. Its power varies.

ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Class
Description
HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM37SandstormRockStatus--10

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Lightning Rod

Draws electrical moves.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Rock Head

Prevents recoil damage.

Protects against recoil damage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.