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PLA / Pokédex

Rhyhorn

Back to Pokédex

Rhyhorn

#120 in the Hisui Pokédex • Spikes Pokémon

Rhyhorn in the National Pokédex
Rhyhorn sprite

Normal

Shiny Rhyhorn sprite

Shiny

Pokédex entries

Legends: Arceus

Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.

Details

Types

GroundRock

Category

Spikes Pokémon

Height

1 m (3'03")

Weight

115 kg (253.5 lbs)

National Pokédex

#0111

Pokédex

#120

Rhyhorn in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

80

Attack

85

Defense

95

Sp. Atk

30

Sp. Def

30

Speed

25

Total

345

Damage multipliers Rhyhorn takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #120
Effort Levels
0–10 in each stat
Catch rate
225
Base Exp.
69
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Rhyhorn

Rhyhorn

#120

Reach level 42 or higher. Choose Evolve from the party menu when eligible.

Rhydon

Rhydon

#121

Rhydon

Rhydon

#121

Use Protector
Rhyperior

Rhyperior

#122

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Crimson Mirelands

Crimson Mirelands (regional catalog)

Massive mass outbreak39–41

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Massive mass outbreak54–56

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Mass outbreak39–41

Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Mass outbreak54–56

Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak39–41

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak54–56

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Bolderoll Slope

Wild Pokémon23–26

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Slope

Wild Pokémon38–41

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Slope

Wild Pokémon23–26

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Slope

Wild Pokémon38–41

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Slope

Wild Pokémon23–26

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Slope

Wild Pokémon38–41

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Slope

Wild Pokémon23–26

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Slope

Wild Pokémon38–41

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Slope

Mass outbreak26–28

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Slope

Mass outbreak41–43

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Celestica Trail

Wild Pokémon38–41

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Celestica Trail

Wild Pokémon53–56

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon23–26

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon38–41

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon23–26

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon38–41

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon23–26

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon38–41

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon23–26

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon38–41

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Diamond Heath

Wild Pokémon45

All Day - All Weather; Fixed Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon38–41

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon53–56

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon38–41

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon53–56

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon38–41

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon53–56

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon38–41

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon53–56

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon25–28

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon40–43

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon25–28

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon40–43

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon25–28

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon40–43

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon25–28

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon40–43

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010030

Level 10 or Seed of Mastery

6Bulldoze

The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.

Ground6010020

Level 15 or Seed of Mastery

11Rock Smash

The user attacks with a punch. This may also lower the target’s defensive stats.

Fighting4010020

Level 20 or Seed of Mastery

18Stealth Rock

The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns.

Rock4010020

Level 28 or Seed of Mastery

25Rock Slide

Large boulders are hurled at the target to inflict damage.

Rock759010

Level 35 or Seed of Mastery

34High Horsepower

The user fiercely attacks the target using its entire body.

Ground859510

Level 45 or Seed of Mastery

43Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user.

Normal1001005

Level 54 or Seed of Mastery

52Giga Impact

The user charges at the target using every bit of its power.

Normal120905

Level 64 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water859010

Seed of Mastery

Bulldoze

The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.

Ground6010020

Level 15 or Seed of Mastery

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target's defensive stats.

Ground8010010

Seed of Mastery

Fire Fang

The user bites the target with flame-cloaked fangs to deal damage. This may also leave the target with a burn.

Fire659515

Seed of Mastery

Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire8010010

Seed of Mastery

Giga Impact

The user charges at the target using every bit of its power.

Normal120905

Level 64 or Seed of Mastery

High Horsepower

The user fiercely attacks the target using its entire body.

Ground859510

Level 45 or Seed of Mastery

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.

Ice8010010

Seed of Mastery

Ice Fang

The user bites the target with cold-infused fangs to deal damage. This may also leave the target with frostbite.

Ice659515

Seed of Mastery

Icy Wind

The user attacks with a gust of freezing air.

Ice609520

Seed of Mastery

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.

Steel100755

Seed of Mastery

Megahorn

Using its tough and impressive horn, the user rams into the target to inflict damage.

Bug100855

Seed of Mastery

Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010010

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Rock Slide

Large boulders are hurled at the target to inflict damage.

Rock759010

Level 35 or Seed of Mastery

Rock Smash

The user attacks with a punch. This may also lower the target’s defensive stats.

Fighting4010020

Level 20 or Seed of Mastery

Stealth Rock

The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns.

Rock4010020

Level 28 or Seed of Mastery

Stone Edge

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100805

Seed of Mastery

Thunder Fang

The user bites the target with electrified fangs to deal damage. This may also leave the target with paralysis.

Electric659515

Seed of Mastery

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