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Rhyhorn

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Rhyhorn in Pokémon Gold & Silver

#206 in the Gold and Silver Pokédex • Spikes Pokémon

Rhyhorn in the National Pokédex
Rhyhorn sprite

Normal

Shiny Rhyhorn sprite

Shiny

Pokédex entries

Pokémon Gold

It is inept at turning because of its four short legs. It can only charge and run in one direction.

Pokémon Silver

It doesn't care if there is anything in its way. It just charges and destroys all obstacles.

Pokémon details

Types

GroundRock

Category

Spikes Pokémon

Height

1 m (3'03")

Weight

115 kg (253.5 lbs)

National Pokédex

#0111

Rhyhorn in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

363

Attack

85

175

268

Defense

95

195

288

Sp. Atk

30

65

158

Sp. Def

30

65

158

Speed

25

55

148

Total

345

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Rhyhorn, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #206
Stat Experience
80 HP, 85 Atk, 95 Def, 25 Spe, 30 Special
Catch rate
120
Base Exp.
135

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Rhyhorn

Rhyhorn

#206

Level 42

Rhydon

Rhydon

#207

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Victory Road

Victory Road 1 (1F)

Walking in tall grass or a cave351%

-

Victory Road

Victory Road 1 (1F)

Walking in tall grass or a cave354%

-

Victory Road

Victory Road 1 (2F)

Walking in tall grass or a cave351%

-

Victory Road

Victory Road 1 (2F)

Walking in tall grass or a cave354%

-

Victory Road

Victory Road 1 (3F)

Walking in tall grass or a cave351%

-

Victory Road

Victory Road 1 (3F)

Walking in tall grass or a cave354%

-

Silver
LocationMethodLevelChanceConditions

Victory Road

Victory Road 1 (1F)

Walking in tall grass or a cave351%

-

Victory Road

Victory Road 1 (1F)

Walking in tall grass or a cave354%

-

Victory Road

Victory Road 1 (2F)

Walking in tall grass or a cave351%

-

Victory Road

Victory Road 1 (2F)

Walking in tall grass or a cave354%

-

Victory Road

Victory Road 1 (3F)

Walking in tall grass or a cave351%

-

Victory Road

Victory Road 1 (3F)

Walking in tall grass or a cave354%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartHorn Attack

An attack using a horn to jab.

Normal6510025
StartTail Whip

Lowers the foe's DEFENSE.

Normal-10030
13Stomp

An attack that may cause flinching.

Normal6510020
19Fury Attack

Jabs the target 2-5 times.

Normal158520
31Scary Face

Sharply reduces the foe's SPEED.

Normal-9010
37Horn Drill

A one-hit KO, drill attack.

Normal-305
49Take Down

A tackle that also hurts the user.

Normal908520
55Earthquake

Tough but useless vs. flying foes.

Ground10010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM04Rollout

Attacks 5 turns with rising power.

Rock309020
TM05Roar

Scares wild foes to end battle.

Normal-10020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM08Rock Smash

An attack that may lower DEFENSE.

Fighting2010015
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM14Blizzard

An attack that may freeze the foe.

Ice120705
TM16Icy Wind

An icy attack that lowers SPEED.

Ice559515
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM26Earthquake

Tough but useless vs. flying foes.

Ground10010010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM28Dig

1st turn: Burrow 2nd turn: Attack

Ground6010010
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM37Sandstorm

Inflicts damage every turn.

Rock--10
TM38Fire Blast

An attack that may cause a burn.

Fire120855
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
HM04Strength

A powerful physical attack.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Counter

Returns twice the damage from a qualifying physical attack. Bypasses accuracy and evasion checks; fails without qualifying prior damage or against Ghost-type immunity.

Fighting--20
Crunch

An attack that may lower SPCL.DEF.

Dark8010015
Magnitude

A ground attack with random power.

Ground-10030
Pursuit

Heavily strikes switching Pokémon.

Dark4010020
Reversal

Stronger if the user's HP is low.

Fighting-10015
Rock Slide

An attack that may cause flinching.

Rock759010
Thrash

Works 2-3 turns and confuses user.

Normal9010020

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