| Cross Chop Has a high critical hit ratio. |  |  | - | 100 | 80 | 5 | 5 |
| Detect Evades attack that turn. It may fail. |  |  | | - | - | 5 | 104 |
| Double Kick A double kicking attack. |  |  | - | 30 | 100 | 30 | 9 |
| Dynamic Punch An attack that always confuses. |  |  | | 100 | 50 | 5 | 81 |
| Hi Jump Kick May miss and hurt the user. |  |  | - | 85 | 90 | 20 | 2 |
| Jump Kick May miss, damaging the user. |  |  | - | 70 | 95 | 25 | 1 |
| Karate Chop Has a high critical hit ratio. |  |  | - | 50 | 100 | 25 | 7 |
| Low Kick An attack that may cause flinching. |  |  | - | 50 | 90 | 20 | 6 |
| Mach Punch A fast punch that lands first. |  |  | - | 40 | 100 | 30 | 2 |
| Reversal Stronger if the user's HP is low. |  |  | - | - | 100 | 15 | 13 |
| Rock Smash An attack that may lower DEFENSE. |  |  | | 20 | 100 | 15 | 115 |
| Rolling Kick A fast, spinning kick. |  |  | - | 60 | 85 | 15 | 4 |
| Seismic Toss The user's level equals damage HP. |  |  | - | - | 100 | 20 | 8 |
| Submission An attack that also hurts the user. |  |  | - | 80 | 80 | 25 | 5 |
| Triple Kick Hits three times with rising power. |  |  | - | 10 | 90 | 10 | 1 |
| Vital Throw A 2nd-strike move that never misses. |  |  | - | 70 | - | 10 | 3 |