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Nidoran♂

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Nidoran♂ in Pokémon Gold & Silver

#98 in the Gold and Silver Pokédex • Poison Pin Pokémon

Nidoran♂ in the National Pokédex

Pokédex entries

Pokémon Gold

It is small, but its horn is filled with poison. It charges then stabs with the horn to inject poison.

Pokémon Silver

It raises its big ears to check its surroundings. It will strike first if it senses any danger.

Pokémon details

Type

Poison

Category

Poison Pin Pokémon

Height

0.5 m (1'08")

Weight

9 kg (19.8 lbs)

National Pokédex

#0032

Nidoran♂ in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

46

202

295

Attack

57

119

212

Defense

40

85

178

Sp. Atk

40

85

178

Sp. Def

40

85

178

Speed

50

105

198

Total

273

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Nidoran♂, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #98
Stat Experience
46 HP, 57 Atk, 40 Def, 50 Spe, 40 Special
Catch rate
235
Base Exp.
60

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
100% male
0% female
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Route 35

Road 35

Walking in tall grass or a cave1230%

Not during a swarm, During the day

Route 35

Road 35

Walking in tall grass or a cave1230%

Not during a swarm, In the morning

Route 35

Road 35

Walking in tall grass or a cave1230%

Not during a swarm, At night

Route 35

Road 35

Walking in tall grass or a cave1230%

During a swarm, During the day

Route 35

Road 35

Walking in tall grass or a cave1230%

During a swarm, In the morning

Route 35

Road 35

Walking in tall grass or a cave1230%

During a swarm, At night

Route 36

Road 36

Walking in tall grass or a cave1230%

During the day

Route 36

Road 36

Walking in tall grass or a cave1230%

In the morning

Route 36

Road 36

Walking in tall grass or a cave1230%

At night

Silver
LocationMethodLevelChanceConditions

Route 35

Road 35

Walking in tall grass or a cave1230%

Not during a swarm, During the day

Route 35

Road 35

Walking in tall grass or a cave1230%

Not during a swarm, In the morning

Route 35

Road 35

Walking in tall grass or a cave1230%

Not during a swarm, At night

Route 35

Road 35

Walking in tall grass or a cave1230%

During a swarm, During the day

Route 35

Road 35

Walking in tall grass or a cave1230%

During a swarm, In the morning

Route 35

Road 35

Walking in tall grass or a cave1230%

During a swarm, At night

Route 36

Road 36

Walking in tall grass or a cave1230%

During the day

Route 36

Road 36

Walking in tall grass or a cave1230%

In the morning

Route 36

Road 36

Walking in tall grass or a cave1230%

At night

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A full-body charge attack.

Normal359535
StartLeer

Reduces the foe's DEFENSE.

Normal-10030
8Horn Attack

An attack using a horn to jab.

Normal6510025
12Double Kick

A double kicking attack.

Fighting3010030
17Poison Sting

An attack that may poison the target.

Poison1510035
23Focus Energy

Raises the critical hit ratio.

Normal--30
30Fury Attack

Jabs the target 2-5 times.

Normal158520
38Horn Drill

A one-hit KO, drill attack.

Normal-305

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM14Blizzard

An attack that may freeze the foe.

Ice120705
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM40Defense Curl

Heightens the user's DEFENSE.

Normal--40
TM43Detect

Evades attack that turn. It may fail.

Fighting--5
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM46Thief

An attack that may steal a held item.

Dark4010010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Amnesia

Sharply raises the user's SPCL.DEF.

Psychic--20
Beat Up

Party Pokémon join in the attack.

Dark1010010
Confusion

An attack that may cause confusion.

Psychic5010025
Counter

Returns twice the damage from a qualifying physical attack. Bypasses accuracy and evasion checks; fails without qualifying prior damage or against Ghost-type immunity.

Fighting--20
Disable

Disables the foe's most recent move.

Normal-5520
Supersonic

Sound waves that cause confusion.

Normal-5520
Take Down

A tackle that also hurts the user.

Normal908520

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