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Deoxys Defense

#386 in the FireRed and LeafGreen Pokédex • DNA Pokémon

FireRed

This DEOXYS has transformed into its aggressive guise. It can fool enemies by altering its appearance.

LeafGreen

When it changes form, an aurora appears. It absorbs attacks by altering its cellular structure.

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

2 Def, 1 SpD

Gender Ratio

Genderless

Capture Rate

3

Base Experience

270
Deoxys

Deoxys

#386

No evolutions

Deoxys Attack

Bulbasaur

Deoxys Defense normal sprite

Normal

Shiny Deoxys Defense sprite

Shiny

Deoxys Defense

DNA Pokémon

#386
Psychic

Height

1.7 m

Weight

60.8 kg

Base XP

270

Abilities

Pressure

HP

50

Attack

70

Defense

160

Sp. Atk

70

Sp. Def

160

Speed

90

Total

600

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartWrapNormalPhysical158520

A long body or vines are used to wrap the foe for two to five turns.

StartLeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

5Night ShadeGhostSpecial-10015

An attack with a mirage that inflicts damage matching the user’s level.

10TeleportPsychicStatus--20

Use it to flee from any wild Pokémon. Also warps to the last POKé CENTER.

15Knock OffDarkPhysical2010020

Knocks down the foe’s held item to prevent its use during the battle.

20SpikesGroundStatus--20

A trap of spikes is laid around the foe’s party to hurt foes switching in.

25PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

30SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

35AmnesiaPsychicStatus--20

Forgets about something and sharply raises SP. DEF.

35Iron DefenseSteelStatus--15

The user hardens its body’s surface to sharply raise its DEFENSE stat.

40RecoverNormalStatus--20

A self-healing move that restores HP by up to half of the user’s maximum HP.

45Psycho BoostPsychicSpecial140905

An intense attack that also sharply reduces the user’s SP. ATK stat.

50CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

50Mirror CoatPsychicSpecial-10020

A retaliation move that pays back the foe’s special attack double.

Class
Description
HM01CutNormalPhysical509530

A basic attack. It can be used to cut down thin trees and grass.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Pressure

Raises foe’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Deoxys Defense

Deoxys Defense

#386 in the FireRed and LeafGreen Pokédex • DNA Pokémon

FireRed

This DEOXYS has transformed into its aggressive guise. It can fool enemies by altering its appearance.

LeafGreen

When it changes form, an aurora appears. It absorbs attacks by altering its cellular structure.

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

2 Def, 1 SpD

Gender Ratio

Genderless

Capture Rate

3

Base Experience

270
Deoxys

Deoxys

#386

No evolutions

Deoxys Attack

Bulbasaur

Deoxys Defense normal sprite

Normal

Shiny Deoxys Defense sprite

Shiny

Deoxys Defense

DNA Pokémon

#386
Psychic

Height

1.7 m

Weight

60.8 kg

Base XP

270

Abilities

Pressure

HP

50

Attack

70

Defense

160

Sp. Atk

70

Sp. Def

160

Speed

90

Total

600

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartWrapNormalPhysical158520

A long body or vines are used to wrap the foe for two to five turns.

StartLeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

5Night ShadeGhostSpecial-10015

An attack with a mirage that inflicts damage matching the user’s level.

10TeleportPsychicStatus--20

Use it to flee from any wild Pokémon. Also warps to the last POKé CENTER.

15Knock OffDarkPhysical2010020

Knocks down the foe’s held item to prevent its use during the battle.

20SpikesGroundStatus--20

A trap of spikes is laid around the foe’s party to hurt foes switching in.

25PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

30SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

35AmnesiaPsychicStatus--20

Forgets about something and sharply raises SP. DEF.

35Iron DefenseSteelStatus--15

The user hardens its body’s surface to sharply raise its DEFENSE stat.

40RecoverNormalStatus--20

A self-healing move that restores HP by up to half of the user’s maximum HP.

45Psycho BoostPsychicSpecial140905

An intense attack that also sharply reduces the user’s SP. ATK stat.

50CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

50Mirror CoatPsychicSpecial-10020

A retaliation move that pays back the foe’s special attack double.

Class
Description
HM01CutNormalPhysical509530

A basic attack. It can be used to cut down thin trees and grass.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Pressure

Raises foe’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.