Edition differences: original GBA and Nintendo Switch (2026)
Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.
GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.
Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.
Aipom
#190 in the National Pokédex • Long Tail Pokémon
Pokédex entries
FireRed
It lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.
LeafGreen
Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
Details
Stats
Min
Max
HP
55
220
314
Attack
70
130
262
Defense
55
103
229
Sp. Atk
40
76
196
Sp. Def
55
103
229
Speed
85
157
295
Total
360
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Game availability
GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.
Growth
| EV yield | 1 Spe |
|---|---|
| Catch rate | 45 |
| Base Exp. | 94 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,375 steps) |
Evolution

Aipom
#190
No evolution stages listed for this game.
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, and sharp claws rake the foe. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe lower its DEFENSE stat. |
| 6 | Sand Attack | ![]() | Status | - | 100 | 15 | A lot of sand is hurled in the foe’s face, reducing its accuracy. |
| 13 | Astonish | ![]() | Physical | 30 | 100 | 15 | An attack using a startling shout. It also may make the foe flinch. |
| 18 | Baton Pass | ![]() | Status | - | - | 40 | The user switches out, passing along any stat changes to the new battler. |
| 25 | Tickle | ![]() | Status | - | 100 | 20 | The foe is made to laugh, reducing its ATTACK and DEFENSE stats. |
| 31 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The foe is raked with sharp claws or scythes two to five times. |
| 38 | Swift | ![]() | Physical | 60 | - | 20 | Star-shaped rays that never miss are fired at all foes in battle. |
| 43 | Screech | ![]() | Status | - | 85 | 40 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
| 50 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to sharply boost its SPEED. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | An attack that is executed last. The user flinches if hit beforehand. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Physical | - | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the foe’s healing or status-changing move. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | A basic attack. It can be used to cut down thin trees and grass. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | The foe is attacked by a kick fired with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| Metronome | ![]() | Status | - | - | 10 | Waggles a finger and stimulates the brain into using any move at random. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | A gravity-fed throw that causes damage matching the user’s level. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one-quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to sharply boost its SPEED. |
| Beat Up | ![]() | Special | 10 | 100 | 10 | All party Pokémon join in the attack. The more allies, the more damage. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double Slap | ![]() | Physical | 15 | 85 | 10 | The foe is slapped repeatedly, back and forth, two to five times. |
| Pursuit | ![]() | Special | 40 | 100 | 20 | An attack move that works especially well on a foe that is switching out. |
| Screech | ![]() | Status | - | 85 | 40 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
| Slam | ![]() | Physical | 80 | 75 | 20 | The foe is struck with a long tail, vines, etc. |
| Spite | ![]() | Status | - | 100 | 10 | A move that cuts 2 to 5 PP from the move last used by the foe. |
Traits
Run Away
Makes escaping easier.
Ensures success fleeing from wild battles.
Pickup
May pick up items.
May pick up an item after battle.



































Physical
Status


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