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Ralts

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Ralts

#280 in the National Pokédex • Feeling Pokémon

Ralts sprite

Normal

Shiny Ralts sprite

Shiny

Pokédex entries

FireRed

It is highly attuned to the emotions of people and Pokémon. It hides if it senses hostility.

LeafGreen

It is highly attuned to the emotions of people and Pokémon. It hides if it senses hostility.

Details

Type

Psychic

Category

Feeling Pokémon

Height

0.4 m (1'04")

Weight

6.6 kg (14.6 lbs)

National Pokédex

#0280

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

28

166

260

Attack

25

49

163

Defense

25

49

163

Sp. Atk

45

85

207

Sp. Def

35

67

185

Speed

40

76

196

Total

198

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Ralts takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Resists

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 SpA
Catch rate
235
Base Exp.
70

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,375 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ralts

Ralts

#280

Level 20

This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch.

Requires the National Pokédex.

Kirlia

Kirlia

#281

Kirlia

Kirlia

#281

Level 30

This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch.

Requires the National Pokédex.

Gardevoir

Gardevoir

#282

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

6ConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

11Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

16TeleportPsychicStatus--20

Use it to flee from any wild Pokémon. Also warps to the last Pokémon Center.

21Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

26PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

31ImprisonPsychicStatus--10

Prevents foes from using any move that is also known by the user.

36Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked psychically.

41HypnosisPsychicStatus-6020

Hypnotic suggestion is used to make the foe fall into a deep sleep.

46Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status-changing move.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Destiny BondGhostStatus--5

If the user faints, the foe delivering the final hit also faints.

DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

Mean LookNormalStatus--5

The foe is fixed with a mean look that prevents it from escaping.

MementoDarkStatus-10010

The user faints, but sharply lowers the foe’s ATTACK and SP. ATK.

Will-O-WispFireStatus-7515

A sinister, bluish white flame is shot at the foe to inflict a burn.

Traits

Ability options available to this Pokémon in this game.

Synchronize

Passes on status problems.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Trace

Copies special ability.

Copies an opponent's ability on entering battle.

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