Ralts
#101 in the Hisui Pokédex • Feeling Pokémon
Ralts in the National PokédexPokédex entries
Legends: Arceus
Tends to prefer people with a chipper disposition to those who are gloomy, but it has shown no discrimination with regard to age or gender. Needs more research.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Ralts in Other Games
National Dex pageHP
28
Attack
25
Defense
25
Sp. Atk
45
Sp. Def
35
Speed
40
Total
198
| Pokédexes | Hisui #101 |
|---|---|
| Effort Levels | 0–10 in each stat |
| Catch rate | 225 |
| Base Exp. | 40 |
| Gender | 50% male 50% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Ralts #101 | Reach level 20 or higher. Choose Evolve from the party menu when eligible. | ![]() Kirlia #102 |
![]() Kirlia #102 | Reach level 30 or higher. Choose Evolve from the party menu when eligible. | ![]() Gardevoir #103 |
![]() Kirlia #102 | Use Dawn Stone | ![]() Gallade #104 |
| Location | Method | Level | Conditions |
|---|---|---|---|
Alabaster Icelands Alabaster Icelands (regional catalog) | Mass outbreak | 17–19 | Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Alabaster Icelands Alabaster Icelands (regional catalog) | Mass outbreak | 32–34 | Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Alabaster Icelands Alabaster Icelands (regional catalog) | Massive mass outbreak | 17–19 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Alabaster Icelands Alabaster Icelands (regional catalog) | Massive mass outbreak | 32–34 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Gapejaw Bog | Wild Pokémon | 19–22 | Morning - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Morning - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Morning - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Morning - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Morning - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Morning - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Morning - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Morning - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Morning - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Morning - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Day - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Day - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Day - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Day - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Day - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Day - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Day - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Day - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Day - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Day - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Evening - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Evening - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Evening - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Evening - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Evening - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Evening - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Evening - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Evening - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Evening - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Evening - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heart's Crag | Wild Pokémon | 16–19 | Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heart's Crag | Wild Pokémon | 31–34 | Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heart's Crag | Wild Pokémon | 16–19 | Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heart's Crag | Wild Pokémon | 31–34 | Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heart's Crag | Wild Pokémon | 16–19 | Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heart's Crag | Wild Pokémon | 31–34 | Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 16–19 | Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 31–34 | Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 16–19 | Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 31–34 | Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 16–19 | Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 31–34 | Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 16–19 | Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 31–34 | Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 16–19 | Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 31–34 | Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 16–19 | Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 31–34 | Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 16–19 | Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 31–34 | Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 16–19 | Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 31–34 | Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 17–19 | Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 32–34 | Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 17–19 | Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 32–34 | Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 17–19 | Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 32–34 | Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 17–19 | Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 32–34 | Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 17–19 | Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 32–34 | Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 17–19 | Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 32–34 | Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 17–19 | Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 32–34 | Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 17–19 | Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Shrouded Ruins | Wild Pokémon | 32–34 | Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Snowpoint Temple | Wild Pokémon | 16–19 | All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Snowpoint Temple | Wild Pokémon | 31–34 | All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
| Class | Mastery | ||||||
|---|---|---|---|---|---|---|---|
| Start | Confusion The target is hit with a weak telekinetic force to inflict damage. | ![]() | ![]() | 50 | 100 | 20 | Level 10 or Seed of Mastery |
| 6 | Teleport The user switches places with a party Pokémon in waiting, if there is any able to battle. If a wild Pokémon uses this move, it flees. | ![]() | ![]() | - | - | 20 | Level 15 or Seed of Mastery |
| 11 | Draining Kiss The user attacks with an energy-draining kiss that restores the user’s HP. | ![]() | ![]() | 50 | 100 | 15 | Level 20 or Seed of Mastery |
| 18 | Hypnosis The user employs hypnotic suggestion to make the target drowsy. | ![]() | ![]() | - | 70 | 20 | Level 28 or Seed of Mastery |
| 25 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | ![]() | ![]() | - | - | 10 | Level 35 or Seed of Mastery |
| 34 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats. | ![]() | ![]() | 80 | 100 | 10 | Level 45 or Seed of Mastery |
| Class | Mastery | |||||
|---|---|---|---|---|---|---|
| Calm Mind The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | ![]() | ![]() | - | - | 10 | Level 35 or Seed of Mastery |
| Charge Beam The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats. | ![]() | ![]() | 50 | 90 | 15 | Seed of Mastery |
| Dazzling Gleam The user emits a powerful flash of light to inflict damage on the target. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Ice Punch The target is punched with an icy fist. This may also leave the target with frostbite. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Icy Wind The user attacks with a gust of freezing air. | ![]() | ![]() | 60 | 95 | 20 | Seed of Mastery |
| Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Seed of Mastery |
| Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats. | ![]() | ![]() | 80 | 100 | 10 | Level 45 or Seed of Mastery |
| Rest The user restores its own HP but also becomes drowsy. | ![]() | ![]() | - | - | 10 | Seed of Mastery |
| Shadow Ball The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Swift Star-shaped rays are shot at the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Seed of Mastery |
| Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Zen Headbutt The user focuses its willpower to its head and attacks the target. | ![]() | ![]() | 80 | 90 | 10 | Seed of Mastery |


















































