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PLA / Pokédex

Ralts

Back to Pokédex

Ralts

#101 in the Hisui Pokédex • Feeling Pokémon

Ralts in the National Pokédex
Ralts sprite

Normal

Shiny Ralts sprite

Shiny

Pokédex entries

Legends: Arceus

Tends to prefer people with a chipper disposition to those who are gloomy, but it has shown no discrimination with regard to age or gender. Needs more research.

Details

Types

PsychicFairy

Category

Feeling Pokémon

Height

0.4 m (1'04")

Weight

6.6 kg (14.6 lbs)

National Pokédex

#0280

Pokédex

#101

Ralts in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

28

Attack

25

Defense

25

Sp. Atk

45

Sp. Def

35

Speed

40

Total

198

Damage multipliers Ralts takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #101
Effort Levels
0–10 in each stat
Catch rate
225
Base Exp.
40
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ralts

Ralts

#101

Reach level 20 or higher. Choose Evolve from the party menu when eligible.

Kirlia

Kirlia

#102

Kirlia

Kirlia

#102

Reach level 30 or higher. Choose Evolve from the party menu when eligible.

Gardevoir

Gardevoir

#103

Kirlia

Kirlia

#102

Use Dawn Stone
Gallade

Gallade

#104

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Alabaster Icelands

Alabaster Icelands (regional catalog)

Mass outbreak17–19

Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Mass outbreak32–34

Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Massive mass outbreak17–19

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Massive mass outbreak32–34

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Gapejaw Bog

Wild Pokémon19–22

Morning - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Morning - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Morning - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Morning - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Morning - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Morning - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Morning - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Morning - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Morning - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Morning - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Day - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Day - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Day - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Day - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Day - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Day - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Day - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Day - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Day - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Day - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Evening - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Evening - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Evening - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Evening - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Evening - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Evening - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Evening - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Evening - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Evening - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Evening - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon19–22

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon34–37

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heart's Crag

Wild Pokémon16–19

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heart's Crag

Wild Pokémon31–34

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heart's Crag

Wild Pokémon16–19

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heart's Crag

Wild Pokémon31–34

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heart's Crag

Wild Pokémon16–19

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heart's Crag

Wild Pokémon31–34

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon16–19

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon31–34

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon16–19

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon31–34

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon16–19

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon31–34

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon16–19

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon31–34

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon16–19

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon31–34

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon16–19

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon31–34

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon16–19

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon31–34

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon16–19

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon31–34

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon17–19

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon32–34

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon17–19

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon32–34

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon17–19

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon32–34

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon17–19

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon32–34

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon17–19

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon32–34

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon17–19

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon32–34

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon17–19

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon32–34

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon17–19

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon32–34

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Snowpoint Temple

Wild Pokémon16–19

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Snowpoint Temple

Wild Pokémon31–34

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartConfusion

The target is hit with a weak telekinetic force to inflict damage.

Psychic5010020

Level 10 or Seed of Mastery

6Teleport

The user switches places with a party Pokémon in waiting, if there is any able to battle. If a wild Pokémon uses this move, it flees.

Psychic--20

Level 15 or Seed of Mastery

11Draining Kiss

The user attacks with an energy-draining kiss that restores the user’s HP.

Fairy5010015

Level 20 or Seed of Mastery

18Hypnosis

The user employs hypnotic suggestion to make the target drowsy.

Psychic-7020

Level 28 or Seed of Mastery

25Calm Mind

The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.

Psychic--10

Level 35 or Seed of Mastery

34Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Level 45 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Calm Mind

The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.

Psychic--10

Level 35 or Seed of Mastery

Charge Beam

The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.

Electric509015

Seed of Mastery

Dazzling Gleam

The user emits a powerful flash of light to inflict damage on the target.

Fairy7510010

Seed of Mastery

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510010

Seed of Mastery

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.

Ice8010010

Seed of Mastery

Ice Punch

The target is punched with an icy fist. This may also leave the target with frostbite.

Ice7510010

Seed of Mastery

Icy Wind

The user attacks with a gust of freezing air.

Ice609520

Seed of Mastery

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Seed of Mastery

Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Level 45 or Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Shadow Ball

The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.

Ghost8010010

Seed of Mastery

Swift

Star-shaped rays are shot at the target. This attack never misses.

Normal60-20

Seed of Mastery

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510010

Seed of Mastery

Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric8010010

Seed of Mastery

Zen Headbutt

The user focuses its willpower to its head and attacks the target.

Psychic809010

Seed of Mastery

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