Edition differences: original GBA and Nintendo Switch (2026)
Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.
GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.
Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.
Clamperl
#366 in the National Pokédex • Bivalve Pokémon
Pokédex entries
FireRed
It is protected by a sturdy shell. Once in a lifetime, it makes a magnificent pearl.
LeafGreen
It is protected by a sturdy shell. Once in a lifetime, it makes a magnificent pearl.
Details
Type

Category
Ability
Height
Weight
National Pokédex
Stats
Min
Max
HP
35
180
274
Attack
64
119
249
Defense
85
157
295
Sp. Atk
74
137
271
Sp. Def
55
103
229
Speed
32
62
179
Total
345
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Game availability
GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.
Growth
| EV yield | 1 Def |
|---|---|
| Catch rate | 255 |
| Base Exp. | 142 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,375 steps) |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Clamperl #366 | Trade holding Deep Sea ToothThis line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch. Requires the National Pokédex. | ![]() Huntail #367 |
![]() Clamperl #366 | Trade holding Deep Sea ScaleThis line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch. Requires the National Pokédex. | ![]() Gorebyss #368 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is struck with a lot of water expelled forcibly from the mouth. |
| Start | Clamp | ![]() | Special | 35 | 75 | 10 | The foe is clamped and squeezed by the user’s shell for two to five turns. |
| Start | Whirlpool | ![]() | Special | 15 | 70 | 15 | The foe is trapped in a fast, vicious whirlpool for two to five turns. |
| Start | Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface to sharply raise its DEFENSE stat. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Physical | - | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | A powerful charge attack. It can also be used to climb a waterfall. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | The user dives underwater on the first turn and strikes next turn. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one-quarter of its full HP. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Barrier | ![]() | Status | - | - | 30 | The user creates a sturdy wall that sharply raises its DEFENSE stat. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Confuse Ray | ![]() | Status | - | 100 | 10 | The foe is exposed to a sinister ray that triggers confusion. |
| Mud Sport | ![]() | Status | - | - | 15 | Weakens ELECTRIC-type attacks while the user is in the battle. |
| Refresh | ![]() | Status | - | - | 20 | A self-healing move that cures the user of a poisoning, burn, or paralysis. |
| Supersonic | ![]() | Status | - | 55 | 20 | The user generates odd sound waves. It may confuse the foe. |
Traits
Shell Armor
Blocks critical hits.
Protects against critical hits.













































Special
Status

Physical




