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Clamperl

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Clamperl in Pokémon Omega Ruby & Alpha Sapphire

#185 in the Omega Ruby and Alpha Sapphire Pokédex • Bivalve Pokémon

Clamperl in the National Pokédex
Clamperl sprite

Normal

Shiny Clamperl sprite

Shiny

Pokédex entries

Omega Ruby

Clamperl’s sturdy shell is not only good for protection—it is also used for clamping and catching prey. A fully grown Clamperl’s shell will be scored with nicks and scratches all over.

Alpha Sapphire

Clamperl grows while being protected by its rock-hard shell. When its body becomes too large to fit inside the shell, it is sure evidence that this Pokémon is getting close to evolution.

Pokémon details

Type

Water

Category

Bivalve Pokémon

Height

0.4 m (1'04")

Weight

52.5 kg (115.7 lbs)

National Pokédex

#0366

Pokédex

#185

Clamperl in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

274

Attack

64

119

249

Defense

85

157

295

Sp. Atk

74

137

271

Sp. Def

55

103

229

Speed

32

62

179

Total

345

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Clamperl, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #185
EV yield
1 Def
Catch rate
255
Base Exp.
69

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Wild encounter

Found Underwater on Routes 107, 124, 126, 128, 129, and 130. Dive in the seaweed patches to encounter it.

Alpha Sapphire
LocationMethodLevelChanceConditions

Route 107

Route 107 (Underwater)

Walking in tall grass or a cave3030%

-

Route 124

Route 124 (Underwater)

Walking in tall grass or a cave3030%

-

Route 126

Route 126 (Underwater)

Walking in tall grass or a cave3030%

-

Route 128

Route 128 (Underwater)

Walking in tall grass or a cave3030%

-

Route 129

Route 129 (Underwater)

Walking in tall grass or a cave3030%

-

Route 130

Route 130 (Underwater)

Walking in tall grass or a cave3030%

-

Omega Ruby
LocationMethodLevelChanceConditions

Route 107

Route 107 (Underwater)

Walking in tall grass or a cave3030%

-

Route 124

Route 124 (Underwater)

Walking in tall grass or a cave3030%

-

Route 126

Route 126 (Underwater)

Walking in tall grass or a cave3030%

-

Route 128

Route 128 (Underwater)

Walking in tall grass or a cave3030%

-

Route 129

Route 129 (Underwater)

Walking in tall grass or a cave3030%

-

Route 130

Route 130 (Underwater)

Walking in tall grass or a cave3030%

-

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%
Alpha Sapphire
50%
Omega Ruby
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartClamp

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Water358515
StartWhirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
StartIron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
50Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Normal--15

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015
HM07Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Moves this Pokémon can inherit through breeding or similar methods.
Class
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15
Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510
Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20
Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Shell Armor

Ability Slot 1

Protects the Pokémon from critical hits.

Protects against critical hits.

Rattled(Hidden Ability)

Some move types scare it and boost its Speed stat.

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

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