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Gorebyss

#187 in the Omega Ruby and Alpha Sapphire Pokédex • South Sea Pokémon

Omega Ruby

Gorebyss lives in the southern seas at extreme depths. Its body is built to withstand the enormous pressure of water at incredible depths. Because of this, this Pokémon’s body is unharmed by ordinary attacks.

Alpha Sapphire

Although Gorebyss is the very picture of elegance and beauty while swimming, it is also cruel. When it spots prey, this Pokémon inserts its thin mouth into the prey’s body and drains the prey of its body fluids.

Pokédexes

New Hoenn #187

Egg Group

Water 1

Steps to Hatch

5,120

Effort Values Yielded

2 SpA

Gender Ratio

50% male / 50% female

Capture Rate

60

Base Experience

170
PokémonRequiresEvolution
Clamperl

Clamperl

#185

Deep Sea ToothTrade holding Deep Sea Tooth
Huntail

Huntail

#186

Clamperl

Clamperl

#185

Deep Sea ScaleTrade holding Deep Sea Scale
Gorebyss

Gorebyss

#187

Huntail

Relicanth

Gorebyss normal sprite

Normal

Shiny Gorebyss sprite

Shiny

Gorebyss

South Sea Pokémon

#187
Water

Height

1.8 m

Weight

22.6 kg

Base XP

170

Abilities

Swift SwimHydration

HP

55

Attack

84

Defense

105

Sp. Atk

114

Sp. Def

75

Speed

52

Total

485

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Deep Sea ScaleDeep Sea Scale
Alpha Sapphire: 5%
Omega Ruby: 5%
Class
Description
StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartWhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

5Water SportWaterStatus--15

The user soaks itself with water. This weakens Fire-type moves for five turns.

9AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

11Draining KissFairySpecial5010010

The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.

14Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

16AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

19Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

23CaptivateNormalStatus-10020

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

26DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

29Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

34PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

39Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

45CoilPoisonStatus--20

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

50Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Class
Description
HM03SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

HM07DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Hydration

Hidden Ability

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

OR/AS / Pokédex

Gorebyss

Gorebyss

#187 in the Omega Ruby and Alpha Sapphire Pokédex • South Sea Pokémon

Omega Ruby

Gorebyss lives in the southern seas at extreme depths. Its body is built to withstand the enormous pressure of water at incredible depths. Because of this, this Pokémon’s body is unharmed by ordinary attacks.

Alpha Sapphire

Although Gorebyss is the very picture of elegance and beauty while swimming, it is also cruel. When it spots prey, this Pokémon inserts its thin mouth into the prey’s body and drains the prey of its body fluids.

Pokédexes

New Hoenn #187

Egg Group

Water 1

Steps to Hatch

5,120

Effort Values Yielded

2 SpA

Gender Ratio

50% male / 50% female

Capture Rate

60

Base Experience

170
PokémonRequiresEvolution
Clamperl

Clamperl

#185

Deep Sea ToothTrade holding Deep Sea Tooth
Huntail

Huntail

#186

Clamperl

Clamperl

#185

Deep Sea ScaleTrade holding Deep Sea Scale
Gorebyss

Gorebyss

#187

Huntail

Relicanth

Gorebyss normal sprite

Normal

Shiny Gorebyss sprite

Shiny

Gorebyss

South Sea Pokémon

#187
Water

Height

1.8 m

Weight

22.6 kg

Base XP

170

Abilities

Swift SwimHydration

HP

55

Attack

84

Defense

105

Sp. Atk

114

Sp. Def

75

Speed

52

Total

485

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Deep Sea ScaleDeep Sea Scale
Alpha Sapphire: 5%
Omega Ruby: 5%
Class
Description
StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartWhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

5Water SportWaterStatus--15

The user soaks itself with water. This weakens Fire-type moves for five turns.

9AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

11Draining KissFairySpecial5010010

The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.

14Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

16AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

19Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

23CaptivateNormalStatus-10020

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

26DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

29Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

34PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

39Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

45CoilPoisonStatus--20

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

50Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Class
Description
HM03SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

HM07DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Hydration

Hidden Ability

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.