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Gorebyss

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Gorebyss in Pokémon Brilliant Diamond & Shining Pearl

#368 in the Brilliant Diamond and Shining Pearl Pokédex • South Sea Pokémon

Gorebyss in the National Pokédex

Pokédex entries

Brilliant Diamond

It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.

Shining Pearl

It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.

Pokémon details

Type

Water

Category

South Sea Pokémon

Height

1.8 m (5'11")

Weight

22.6 kg (49.8 lbs)

National Pokédex

#0368

Pokédex

#368

Gorebyss in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

84

155

293

Defense

105

193

339

Sp. Atk

114

209

359

Sp. Def

75

139

273

Speed

52

98

223

Total

485

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Gorebyss, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
60
Base Exp.
170

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWater Gun

Water4010025
StartConfusion

Psychic5010025
StartWhirlpool

Water358515
StartIron Defense

Steel--15
StartShell Smash

Normal--15
5Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
9Agility

Psychic--30
11Draining Kiss

Fairy5010010
14Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
16Amnesia

Psychic--20
19Aqua Ring

Water--20
23Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
26Dive

Water8010010
29Baton Pass

Normal--40
34Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
39Aqua Tail

Water909010
45Coil

Poison--20
50Hydro Pump

Water110805

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Body Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal8510015
Body Slam

Learn before evolving, then retain the move.

Normal8510015
Confuse Ray

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost-10010
Confuse Ray

Learn before evolving, then retain the move.

Ghost-10010
Muddy Water

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water908510
Muddy Water

Learn before evolving, then retain the move.

Water908510
Supersonic

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-5520
Supersonic

Learn before evolving, then retain the move.

Normal-5520

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Doubles Speed during rain.

Hydration(Hidden Ability)

Cures any major status ailment after each turn during rain.

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