Gorebyss
#0368 in the National Pokédex • South Sea Pokémon
Gorebyss
#0368 in the National Pokédex • South Sea Pokémon
Stats
Min
Max
HP
55
220
314
Attack
84
155
293
Defense
105
193
339
Sp. Atk
114
209
359
Sp. Def
75
139
273
Speed
52
98
223
Total
485
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Gorebyss
South Sea Pokémon
Evolution
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Whirlpool | Water | Special | 35 | 85 | 15 | Traps the foe for 2-5 turns. |
| Start | Iron Defense | Steel | Status | - | - | 15 | Hardens the body’s surface to sharply raise DEFENSE. |
| Start | Shell Smash | Normal | Status | - | - | 15 | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
| Start | Water Gun | Water | Special | 40 | 100 | 25 | Squirts water to attack. |
| 5 | Water Sport | Water | Status | - | - | 15 | The user becomes soaked to raise resistance to fire. |
| 8 | Confusion | Psychic | Special | 50 | 100 | 25 | An attack that may cause confusion. |
| 11 | Draining Kiss | Fairy | Special | 50 | 100 | 10 | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
| 15 | Agility | Psychic | Status | - | - | 30 | Sharply increases the user's SPEED. |
| 22 | Water Pulse | Water | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| 24 | Aqua Ring | Water | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 28 | Captivate | Normal | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 29 | Amnesia | Psychic | Status | - | - | 20 | Sharply raises the user's SPCL.DEF. |
| 36 | Psychic | Psychic | Special | 90 | 100 | 10 | An attack that may lower SPCL.DEF. |
| 43 | Baton Pass | Normal | Status | - | - | 40 | Switches while keeping effects. |
| 45 | Coil | Poison | Status | - | - | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| 46 | Aqua Tail | Water | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 50 | Hydro Pump | Water | Special | 110 | 80 | 5 | A powerful water- type attack. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Surf | Water | Special | 90 | 100 | 15 | A strong water- type attack. |
| 0 | Ice Beam | Ice | Special | 90 | 100 | 10 | An attack that may freeze the foe. |
| 0 | Blizzard | Ice | Special | 110 | 70 | 5 | An attack that may freeze the foe. |
| 0 | Hyper Beam | Normal | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Waterfall | Water | Physical | 80 | 100 | 15 | An aquatic charge attack. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Safeguard | Normal | Status | - | - | 25 | Prevents all status problems. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| 0 | Hail | Ice | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| 0 | Dive | Water | Physical | 80 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
| 0 | Psych Up | Normal | Status | - | - | 10 | Copies the foe's stat changes. |
| 0 | Brine | Water | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| 0 | Natural Gift | Normal | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 0 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Scald | Water | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Infestation | Bug | Special | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. |



















Special
Status
Physical










