Gorebyss
#178 in the Ruby and Sapphire Pokédex • South Sea Pokémon
Gorebyss
#178 in the Ruby and Sapphire Pokédex • South Sea Pokémon
Stats
Min
Max
HP
55
220
314
Attack
84
155
293
Defense
105
193
339
Sp. Atk
114
209
359
Sp. Def
75
139
273
Speed
52
98
223
Total
485
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Gorebyss
South Sea Pokémon

Growth
| EV yield | 2 SpA |
|---|---|
| Catch rate | 60 |
| Base Exp. | 170 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
GOREBYSS lives in the southern seas at extreme depths. Its body is built to withstand the enormous pressure of water at incredible depths. Because of this, this Pokémon’s body is unharmed by ordinary attacks.

Sapphire
Although GOREBYSS is the very picture of elegance and beauty while swimming, it is also cruel. When it spots prey, this Pokémon inserts its thin mouth into the prey’s body and drains the prey of its body fluids.
Evolution
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Whirlpool | ![]() | Special | 15 | 70 | 15 | Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
| 8 | Confusion | ![]() | Special | 50 | 100 | 25 | A psychic attack that may cause confusion. |
| 15 | Agility | ![]() | Status | - | - | 30 | Relaxes the body to sharply boost SPEED. |
| 22 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| 29 | Amnesia | ![]() | Status | - | - | 20 | Forgets about something and sharply raises SP. DEF. |
| 36 | Psychic | ![]() | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| 43 | Baton Pass | ![]() | Status | - | - | 40 | Switches out the user while keeping effects in play. |
| 50 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | Blasts water at high power to strike the foe. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM07 | Hail | ![]() | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | A mystical force prevents all status problems. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | Charges the foe with speed to climb waterfalls. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
Traits
Swift Swim
Raises SPEED in rain.
Doubles Speed during rain.






































Special
Status

Physical
