Clamperl
#176 in the Ruby and Sapphire Pokédex • Bivalve Pokémon
Clamperl
#176 in the Ruby and Sapphire Pokédex • Bivalve Pokémon
Stats
Min
Max
HP
35
180
274
Attack
64
119
249
Defense
85
157
295
Sp. Atk
74
137
271
Sp. Def
55
103
229
Speed
32
62
179
Total
345
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Clamperl
Bivalve Pokémon

Growth
| EV yield | 1 Def |
|---|---|
| Catch rate | 255 |
| Base Exp. | 69 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
CLAMPERL’s sturdy shell is not only good for protection - it is also used for clamping and catching prey. A fully grown CLAMPERL’s shell will be scored with nicks and scratches all over.

Sapphire
CLAMPERL grows while being protected by its rock-hard shell. When its body becomes too large to fit inside the shell, it is sure evidence that this Pokémon is getting close to evolution.
Evolution
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 124 Road 124 (underwater) | Diving on seaweed | 20-30 | 60% | - |
Route 124 Road 124 (underwater) | Diving on seaweed | 30-35 | 5% | - |
Route 126 Road 126 (underwater) | Diving on seaweed | 20-30 | 60% | - |
Route 126 Road 126 (underwater) | Diving on seaweed | 30-35 | 5% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 124 Road 124 (underwater) | Diving on seaweed | 20-30 | 60% | - |
Route 124 Road 124 (underwater) | Diving on seaweed | 30-35 | 5% | - |
Route 126 Road 126 (underwater) | Diving on seaweed | 20-30 | 60% | - |
Route 126 Road 126 (underwater) | Diving on seaweed | 30-35 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | Squirts water to attack the foe. |
| Start | Clamp | ![]() | Special | 35 | 75 | 10 | Traps and squeezes the foe for 2 to 5 turns. |
| Start | Whirlpool | ![]() | Special | 15 | 70 | 15 | Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
| Start | Iron Defense | ![]() | Status | - | - | 15 | Hardens the body’s surface to sharply raise DEFENSE. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM07 | Hail | ![]() | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | Charges the foe with speed to climb waterfalls. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Barrier | ![]() | Status | - | - | 30 | Creates a barrier that sharply raises DEFENSE. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | A full-body slam that may cause paralysis. |
| Confuse Ray | ![]() | Status | - | 100 | 10 | A sinister ray that confuses the foe. |
| Mud Sport | ![]() | Status | - | - | 15 | Covers the user in mud to raise electrical resistance. |
| Refresh | ![]() | Status | - | - | 20 | Heals poisoning, paralysis, or a burn. |
| Supersonic | ![]() | Status | - | 55 | 20 | Emits bizarre sound waves that may confuse the foe. |
Traits
Shell Armor
Blocks critical hits.
Protects against critical hits.







































Special
Status

Physical


