| Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. |  |  | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. |  |  | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Barrier The user throws up a sturdy wall that sharply raises its Defense stat. |  |  | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Barrier The user throws up a sturdy wall that sharply raises its Defense stat. |  |  | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. |  |  | 85 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. |  |  | 85 | 100 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |  |  | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Clamp The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |  |  | 35 | 85 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Clamp The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |  |  | 35 | 85 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Confuse Ray The target is exposed to a sinister ray that triggers confusion. |  |  | - | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Confuse Ray The target is exposed to a sinister ray that triggers confusion. |  |  | - | 100 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. |  |  | 120 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. |  |  | - | - | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. |  |  | - | - | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mud Sport The user covers itself with mud. This weakens Electric-type moves for five turns. |  |  | - | - | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mud Sport The user covers itself with mud. This weakens Electric-type moves for five turns. |  |  | - | - | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. |  |  | 20 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Muddy Water The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |  |  | 90 | 85 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Muddy Water The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |  |  | 90 | 85 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |  |  | - | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Refresh The user rests to cure itself of a poisoning, burn, or paralysis. |  |  | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Refresh The user rests to cure itself of a poisoning, burn, or paralysis. |  |  | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Shell Smash The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |  |  | - | - | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Shell Smash The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |  |  | - | - | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Supersonic The user generates odd sound waves from its body that confuse the target. |  |  | - | 55 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Supersonic The user generates odd sound waves from its body that confuse the target. |  |  | - | 55 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |  |  | 60 | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Water Gun The target is blasted with a forceful shot of water. |  |  | 40 | 100 | 25 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Water Gun The target is blasted with a forceful shot of water. |  |  | 40 | 100 | 25 | Trade from X/Y; retain through local trade and evolution where applicable |