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Huntail

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Huntail in Pokémon Omega Ruby & Alpha Sapphire

#186 in the Omega Ruby and Alpha Sapphire Pokédex • Deep Sea Pokémon

Huntail in the National Pokédex
Huntail sprite

Normal

Shiny Huntail sprite

Shiny

Pokédex entries

Omega Ruby

Huntail’s presence went unnoticed by people for a long time because it lives at extreme depths in the sea. This Pokémon’s eyes can see clearly even in the murky dark depths of the ocean.

Alpha Sapphire

Huntail’s tail is shaped like a fish. It uses the tail to attract prey, then swallows the prey whole with its large, gaping mouth. This Pokémon swims by wiggling its slender body like a snake.

Pokémon details

Type

Water

Category

Deep Sea Pokémon

Height

1.7 m (5'07")

Weight

27 kg (59.5 lbs)

National Pokédex

#0367

Pokédex

#186

Huntail in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

104

191

337

Defense

105

193

339

Sp. Atk

94

173

315

Sp. Def

75

139

273

Speed

52

98

223

Total

485

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Huntail, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #186
EV yield
1 Atk, 1 Def
Catch rate
60
Base Exp.
170

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Evolution

Evolve Clamperl by trading it while it holds a Deep Sea Tooth. Clamperl is found Underwater on the southern sea routes.

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
StartWhirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
5Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
9Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
11Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20
14Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
16Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
19Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
23Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark801005
26Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010
29Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
34Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
39Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
45Coil

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Poison--20
50Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015
HM07Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Dark--10
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Normal-9010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Clamperl — breeding

Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20

Clamperl — breeding

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Clamperl — breeding

Clamp

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Water358515

Clamperl — level up (level 1)

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Clamperl — breeding

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Clamperl — breeding

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

Clamperl — level up (level 1)

Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15

Clamperl — breeding

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Clamperl — breeding

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Clamperl — breeding

Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Normal--15

Clamperl — level up (level 50)

Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520

Clamperl — breeding

Water Gun

The target is blasted with a forceful shot of water.

Water4010025

Clamperl — level up (level 1)

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Generation III–V import via Poké Transporter and Pokémon Bank

Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Trade from X/Y; retain through local trade and evolution where applicable

Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20

Generation III–V import via Poké Transporter and Pokémon Bank

Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20

Trade from X/Y; retain through local trade and evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Trade from X/Y; retain through local trade and evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Clamp

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Clamp

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Water358515

Trade from X/Y; retain through local trade and evolution where applicable

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

Trade from X/Y; retain through local trade and evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15

Generation III–V import via Poké Transporter and Pokémon Bank

Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15

Trade from X/Y; retain through local trade and evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Generation III–V import via Poké Transporter and Pokémon Bank

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Trade from X/Y; retain through local trade and evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Trade from X/Y; retain through local trade and evolution where applicable

Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Normal--15

Generation III–V import via Poké Transporter and Pokémon Bank

Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Normal--15

Trade from X/Y; retain through local trade and evolution where applicable

Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520

Generation III–V import via Poké Transporter and Pokémon Bank

Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520

Trade from X/Y; retain through local trade and evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Water Gun

The target is blasted with a forceful shot of water.

Water4010025

Generation III–V import via Poké Transporter and Pokémon Bank

Water Gun

The target is blasted with a forceful shot of water.

Water4010025

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Water Veil(Hidden Ability)

Prevents the Pokémon from getting a burn.

Prevents burns.

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