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Sableye

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Sableye in Pokémon Black & White

#302 in the National Pokédex • Darkness Pokémon

Sableye in the National Pokédex
Sableye sprite

Normal

Shiny Sableye sprite

Shiny

Pokédex entries

Pokémon Black

It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.

Pokémon White

It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.

Pokémon details

Types

DarkGhost

Category

Darkness Pokémon

Height

0.5 m (1'08")

Weight

11 kg (24.3 lbs)

National Pokédex

#0302

Sableye in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

75

139

273

Defense

75

139

273

Sp. Atk

65

121

251

Sp. Def

65

121

251

Speed

50

94

218

Total

380

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Sableye, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Sableye has no type weaknesses.

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk, 1 Def
Catch rate
45
Base Exp.
133

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution requirements shown in a compact table or chain view.
Sableye

Sableye

#302

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Challenger's Cave

Challengers Cave (1F)

Walking in tall grass or a cave4910%

-

Challenger's Cave

Challengers Cave (B1F)

Walking in tall grass or a cave4910%

-

Challenger's Cave

Challengers Cave (B2F)

Walking in tall grass or a cave4910%

-

Entralink

Entree Forest (historical Spooky Manor transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Spooky Manor catalog; Prankster ability; required 10,000 Dream Points after area access

White
LocationMethodLevelChanceConditions

Challenger's Cave

Challengers Cave (1F)

Walking in tall grass or a cave4910%

-

Challenger's Cave

Challengers Cave (B1F)

Walking in tall grass or a cave4910%

-

Challenger's Cave

Challengers Cave (B2F)

Walking in tall grass or a cave4910%

-

Entralink

Entree Forest (historical Spooky Manor transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Spooky Manor catalog; Prankster ability; required 10,000 Dream Points after area access

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScratch

Hard, pointed, and sharp claws rake the target to inflict damage.

Normal4010035
StartLeer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
4Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Normal--40
8Night Shade

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

Ghost-10015
11Astonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015
15Fury Swipes

The target is raked with sharp claws or scythes for two to five times in quick succession.

Normal188015
18Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010
22Detect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5
25Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost4010030
29Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020
32Faint Attack

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Dark60-20
36Punishment

This attack’s power increases the more the target has powered up with stat changes.

Dark-1005
39Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
43Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock7010020
46Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
50Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Dark9510015
53Zen Headbutt

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Psychic809015
57Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
60Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM19Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM29Psychic

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM47Low Sweep

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

Fighting6010020
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-7515
TM63Embargo

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Dark-10015
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
TM95Snarl

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

Dark559515
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020
Feint

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

Normal3010010
Flatter

Flattery is used to confuse the target. However, it also raises the target’s Sp. Atk stat.

Dark-10015
Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
Metal Burst

The user retaliates with much greater power against the target that last inflicted damage on it.

Steel-10010
Moonlight

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5
Nasty Plot

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Dark--20
Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10
Sucker Punch

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Dark801005
Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III → Pal Park → Generation IV → PokéTransfer

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Dynamic Punch

The user punches the target with full, concentrated power. It confuses the target if it hits.

Fighting100505

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Fire Punch

The target is punched with a fiery fist. It may also leave the target with a burn.

Fire7510015

PokéTransfer from Generation IV

Focus Punch

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Fighting15010020

PokéTransfer from Generation IV

Fury Cutter

The target is slashed with scythes or claws. Its power increases if it hits in succession.

Bug209520

PokéTransfer from Generation IV

Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic--5

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Ice Punch

The target is punched with an icy fist. It may also leave the target frozen.

Ice7510015

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Low Kick

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Fighting-10020

PokéTransfer from Generation IV

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15

PokéTransfer from Generation IV

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III → Pal Park → Generation IV → PokéTransfer

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III → Pal Park → Generation IV → PokéTransfer

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Ominous Wind

The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.

Ghost601005

PokéTransfer from Generation IV

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

PokéTransfer from Generation IV

Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III → Pal Park → Generation IV → PokéTransfer

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Electric60-20

PokéTransfer from Generation IV

Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snatch

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Dark--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Historical Dream World: Spooky Manor

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

PokéTransfer from Generation IV

Thunder Punch

The target is punched with an electrified fist. It may also leave the target with paralysis.

Electric7510015

PokéTransfer from Generation IV

Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

PokéTransfer from Generation IV

Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Keen Eye

Ability Slot 1

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

Stall

Ability Slot 2

The Pokémon moves after all other Pokémon do.

Makes the Pokémon move last within its move's priority bracket.

Prankster(Hidden Ability)

Gives priority to a status move.

Raises non-damaging moves' priority by one stage.

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