Sableye
#68 in the Hoenn Pokédex • Darkness Pokémon
Sableye
#68 in the Hoenn Pokédex • Darkness Pokémon
Stats
Min
Max
HP
50
210
304
Attack
75
139
273
Defense
75
139
273
Sp. Atk
65
121
251
Sp. Def
65
121
251
Speed
50
94
218
Total
380
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 Atk, 1 Def |
|---|---|
| Catch rate | 45 |
| Base Exp. | 133 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 25 (6,400 steps) |
Lore

Pokémon Emerald
It digs branching holes in caves using its sharp claws in search of food--raw gems. A SABLEYE lurks in darkness and is seen only rarely.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 10 | 4% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 10 | 4% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 9 | 1% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 11 | 1% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 10 | 5% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 11 | 5% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 12 | 4% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 10 | 4% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 12 | 1% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 10 | 1% | - |
Cave of Origin Cave of Origin (1F) | Walking in tall grass or a cave | 30 | 10% | - |
Cave of Origin Cave of Origin (1F) | Walking in tall grass or a cave | 32 | 10% | - |
Cave of Origin Cave of Origin (1F) | Walking in tall grass or a cave | 34 | 10% | - |
Cave of Origin Cave of Origin (B1F) | Walking in tall grass or a cave | 30 | 10% | - |
Cave of Origin Cave of Origin (B1F) | Walking in tall grass or a cave | 32 | 10% | - |
Cave of Origin Cave of Origin (B1F) | Walking in tall grass or a cave | 34 | 10% | - |
Cave of Origin Cave of Origin (B2F) | Walking in tall grass or a cave | 30 | 10% | - |
Cave of Origin Cave of Origin (B2F) | Walking in tall grass or a cave | 32 | 10% | - |
Cave of Origin Cave of Origin (B2F) | Walking in tall grass or a cave | 34 | 10% | - |
Cave of Origin Cave of Origin (B3F) | Walking in tall grass or a cave | 30 | 10% | - |
Cave of Origin Cave of Origin (B3F) | Walking in tall grass or a cave | 32 | 10% | - |
Cave of Origin Cave of Origin (B3F) | Walking in tall grass or a cave | 34 | 10% | - |
Victory Road Victory Road (B2F) | Walking in tall grass or a cave | 40 | 20% | - |
Victory Road Victory Road (B2F) | Walking in tall grass or a cave | 42 | 10% | - |
Victory Road Victory Road (B2F) | Walking in tall grass or a cave | 44 | 5% | - |
Sky Pillar Sky Pillar (1F) | Walking in tall grass or a cave | 33 | 20% | - |
Sky Pillar Sky Pillar (1F) | Walking in tall grass or a cave | 34 | 10% | - |
Sky Pillar Sky Pillar (3F) | Walking in tall grass or a cave | 33 | 20% | - |
Sky Pillar Sky Pillar (3F) | Walking in tall grass or a cave | 34 | 10% | - |
Sky Pillar Sky Pillar (5F) | Walking in tall grass or a cave | 33 | 20% | - |
Sky Pillar Sky Pillar (5F) | Walking in tall grass or a cave | 34 | 10% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Scratches the foe with sharp claws. |
| Start | Leer | ![]() | Status | - | 100 | 30 | Frightens the foe with a leer to lower DEFENSE. |
| 5 | Foresight | ![]() | Status | - | - | 40 | Negates the foe’s efforts to heighten evasiveness. |
| 9 | Night Shade | ![]() | Physical | - | 100 | 15 | Inflicts damage identical to the user’s level. |
| 13 | Astonish | ![]() | Physical | 30 | 100 | 15 | An attack that may shock the foe into flinching. |
| 17 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | Rakes the foe with sharp claws, etc., 2 to 5 times. |
| 21 | Fake Out | ![]() | Physical | 40 | 100 | 10 | A 1st-turn, 1st-strike move that causes flinching. |
| 25 | Detect | ![]() | Status | - | - | 5 | Evades attack, but may fail if used in succession. |
| 29 | Feint Attack | ![]() | Special | 60 | - | 20 | Draws the foe close, then strikes without fail. |
| 33 | Knock Off | ![]() | Special | 20 | 100 | 20 | Knocks down the foe’s held item to prevent its use. |
| 37 | Confuse Ray | ![]() | Status | - | 100 | 10 | A sinister ray that confuses the foe. |
| 41 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| 45 | Mean Look | ![]() | Status | - | - | 5 | Fixes the foe with a mean look that prevents escape. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | While attacking, it may steal the foe’s held item. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the move the target uses next. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | Cuts the foe with sharp scythes, claws, etc. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | A full-body slam that may cause paralysis. |
| Counter | ![]() | Physical | - | 100 | 20 | Retaliates any physical hit with double the power. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Takes one half the damage inflicted on a sleeping foe. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | Powerful and sure to cause confusion, but inaccurate. |
| Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| Fire Punch | ![]() | Special | 75 | 100 | 15 | A fiery punch that may burn the foe. |
| Fury Cutter | ![]() | Physical | 10 | 95 | 20 | An attack that intensifies on each successive hit. |
| Ice Punch | ![]() | Special | 75 | 100 | 15 | An icy punch that may freeze the foe. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | An extremely powerful kick with intense force. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | A strong punch thrown with incredible power. |
| Metronome | ![]() | Status | - | - | 10 | Waggles a finger to use any Pokémon move at random. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe during one battle. |
| Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| Psych Up | ![]() | Status | - | - | 10 | Copies the foe’s effect(s) and gives to the user. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | Inflicts damage identical to the user’s level. |
| Sleep Talk | ![]() | Status | - | - | 10 | Uses an available move randomly while asleep. |
| Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Swagger | ![]() | Status | - | 90 | 15 | Confuses the foe, but also sharply raises ATTACK. |
| Thunder Punch | ![]() | Special | 75 | 100 | 15 | An electrified punch that may paralyze the foe. |
Traits
Keen Eye
Prevents loss of accuracy.
Prevents accuracy from being lowered.






































Physical
Status
Special







