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Sneasel

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Sneasel

#215 in the National Pokédex • Sharp Claw Pokémon

Pokédex entries

FireRed

Vicious in nature, it drives PIDGEY from their nests and feasts on the eggs that are left behind.

LeafGreen

Its paws conceal sharp claws. If attacked, it suddenly extends the claws and startles its enemy.

Details

Types

DarkIce

Category

Sharp Claw Pokémon

Height

0.9 m (2'11")

Weight

28 kg (61.7 lbs)

National Pokédex

#0215

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

95

175

317

Defense

55

103

229

Sp. Atk

35

67

185

Sp. Def

75

139

273

Speed

115

211

361

Total

430

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

Available within the FireRed/LeafGreen pair. Depending on the species, acquisition can require the other version, the postgame, evolution, breeding, or an event ticket. Original GBA event tickets required historical distributions; Switch ticket access differs.

It's Super Effective

Damage multipliers Sneasel takes from each attacking type, sorted from worst weakness to best resistance.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 Spe
Catch rate
60
Base Exp.
132

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,375 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
Sneasel

Sneasel

#215

No evolution stages listed for this game.

Icefall Cave

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the foe.

StartLeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

StartTauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

8Quick AttackNormalPhysical4010030

An almost invisibly fast attack that is certain to strike first.

15ScreechNormalStatus-8540

An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.

22Feint AttackDarkSpecial60-20

The user draws up close to the foe disarmingly, then hits without fail.

29Fury SwipesNormalPhysical188015

The foe is raked with sharp claws or scythes two to five times.

36AgilityPsychicStatus--30

The user relaxes and lightens its body to sharply boost its SPEED.

43Icy WindIceSpecial559515

A chilling wind is used to attack. It also lowers the SPEED stat.

50SlashNormalPhysical7010020

The foe is slashed with claws, etc. It has a high critical-hit ratio.

57Beat UpDarkSpecial1010010

All party Pokémon join in the attack. The more allies, the more damage.

64Metal ClawSteelPhysical509535

The foe is attacked with steel claws. It may also raise the user’s ATTACK.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status-changing move.

HM01CutNormalPhysical509530

A basic attack. It can be used to cut down thin trees and grass.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
BiteDarkSpecial6010025

The user bites with vicious fangs. It may make the foe flinch.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Crush ClawNormalPhysical759510

The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE.

Fake OutNormalPhysical4010010

An attack that hits first and causes flinching. Usable only on 1st turn.

ForesightNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

SpiteGhostStatus-10010

A move that cuts 2 to 5 PP from the move last used by the foe.

Traits

Ability options available to this Pokémon in this game.

Inner Focus

Prevents flinching.

Prevents flinching.

Keen Eye

Prevents loss of accuracy.

Prevents accuracy from being lowered.

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