Sneasel in Pokémon Brilliant Diamond & Shining Pearl
#144 in the Brilliant Diamond and Shining Pearl Pokédex • Sharp Claw Pokémon
Sneasel in the National PokédexPokédex entries
Brilliant Diamond
It feeds on eggs stolen from nests. Its sharply hooked claws rip vulnerable spots on prey.
Shining Pearl
It is extremely vicious and will not stop attacking until its foe is incapable of moving.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Sneasel in Other Games
National Dex pageMin
Max
HP
55
220
314
Attack
95
175
317
Defense
55
103
229
Sp. Atk
35
67
185
Sp. Def
75
139
273
Speed
115
211
361
Total
430
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Original Sinnoh #144 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 60 |
| Base Exp. | 86 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Sneasel #144 | Level up holding Razor Claw, night | ![]() Weavile #145 |
Brilliant Diamond| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 216 | Walking | 32-33 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 216 | Walking | 32-33 | 25% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 216 | Walking | 32-33 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 217 | Walking | 34-35 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 217 | Walking | 34-35 | 25% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 217 | Walking | 34-35 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Acuity Lakefront | Walking | 34-35 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Acuity Lakefront | Walking | 34-35 | 25% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Acuity Lakefront | Walking | 34-35 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Grand Underground Grand Underground — Whiteout Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Icy Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Glacial Cavern | Grand Underground hideaway | - | - | Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Lake Acuity | Walking | 35-36 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lake Acuity | Walking | 35-36 | 25% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lake Acuity | Walking | 35-36 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — 1F | Walking | 50-52 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B1F | Walking | 52-54 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B2F | Walking | 52-54 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B3F | Walking | 52-54 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B4F | Walking | 54-56 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B5F | Walking | 54-56 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Shining Pearl| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 216 | Walking | 32-33 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 216 | Walking | 32-33 | 25% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 216 | Walking | 32-33 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 217 | Walking | 34-35 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 217 | Walking | 34-35 | 25% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 217 | Walking | 34-35 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Acuity Lakefront | Walking | 34-35 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Acuity Lakefront | Walking | 34-35 | 25% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Acuity Lakefront | Walking | 34-35 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Grand Underground Grand Underground — Whiteout Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Icy Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Glacial Cavern | Grand Underground hideaway | - | - | Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Lake Acuity | Walking | 35-36 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lake Acuity | Walking | 35-36 | 25% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lake Acuity | Walking | 35-36 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — 1F | Walking | 50-52 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B1F | Walking | 52-54 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B2F | Walking | 52-54 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B3F | Walking | 52-54 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B4F | Walking | 54-56 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B5F | Walking | 54-56 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Base reference rates; lead abilities can change held-item chances.
Brilliant Diamond
Shining Pearl| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | ![]() | 40 | 100 | 35 |
| Start | Leer | ![]() | ![]() | - | 100 | 30 |
| 6 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| 12 | Quick Attack | ![]() | ![]() | 40 | 100 | 30 |
| 18 | Metal Claw | ![]() | ![]() | 50 | 95 | 35 |
| 24 | Icy Wind | ![]() | ![]() | 55 | 95 | 15 |
| 30 | Fury Swipes | ![]() | ![]() | 18 | 80 | 15 |
| 36 | Hone Claws | ![]() | ![]() | - | - | 15 |
| 42 | Beat Up | ![]() | ![]() | - | 100 | 10 |
| 48 | Agility | ![]() | ![]() | - | - | 30 |
| 54 | Screech | ![]() | ![]() | - | 85 | 40 |
| 60 | Slash | ![]() | ![]() | 70 | 100 | 20 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM01 | Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ![]() | ![]() | 150 | 100 | 20 |
| TM04 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM12 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TM17 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM23 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| TM27 | Low Sweep The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| TM28 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM30 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TM31 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM33 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| TM40 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM41 | Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. | ![]() | ![]() | - | 100 | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM54 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ![]() | ![]() | 40 | 100 | 40 |
| TM56 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 |
| TM66 | Payback The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM72 | Avalanche The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| TM75 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | ![]() | ![]() | - | - | 20 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | ![]() | ![]() | - | - | 10 |
| TM78 | Snarl The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | ![]() | ![]() | 55 | 95 | 15 |
| TM79 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TM81 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ![]() | ![]() | 80 | 100 | 15 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM84 | Poison Jab The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TM85 | Dream Eater The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | ![]() | ![]() | 100 | 100 | 15 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM90 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ![]() | ![]() | - | - | 10 |
| TM93 | Cut The target is cut with a scythe or claw. | ![]() | ![]() | 50 | 95 | 30 |
| TM95 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TM96 | Strength The target is slugged with a punch thrown at maximum power. | ![]() | ![]() | 80 | 100 | 15 |
| TM98 | Rock Smash The user attacks with a punch. This may also lower the target's Defense stat. | ![]() | ![]() | 40 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Bite | ![]() | ![]() | 60 | 100 | 25 |
| Counter | ![]() | ![]() | - | 100 | 20 |
| Crush Claw | ![]() | ![]() | 75 | 95 | 10 |
| Double Hit | ![]() | ![]() | 35 | 90 | 10 |
| Fake Out | ![]() | ![]() | 40 | 100 | 10 |
| Feint | ![]() | ![]() | 30 | 100 | 10 |
| Ice Punch | ![]() | ![]() | 75 | 100 | 15 |
| Ice Shard | ![]() | ![]() | 40 | 100 | 30 |
| Icicle Crash | ![]() | ![]() | 85 | 90 | 10 |
| Spite | ![]() | ![]() | - | 100 | 10 |
| Throat Chop | ![]() | ![]() | 80 | 100 | 15 |
Inner Focus
Ability Slot 1
Prevents flinching and prevents Intimidate from lowering Attack.
Keen Eye
Ability Slot 2
Prevents other Pokémon from lowering its accuracy stages and ignores the target’s evasion stages.
Pickpocket(Hidden Ability)
Steals attacking Pokémon's held items on contact.





















































