Edition differences: original GBA and Nintendo Switch (2026)
Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.
GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.
Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.
Yanma
#193 in the National Pokédex • Clear Wing Pokémon
Pokédex entries
FireRed
Its large eyes can scan 360 degrees. It looks in all directions to seek out insects as its prey.
LeafGreen
If it flaps its wings really fast, it can generate shock waves that will shatter windows in the area.
Details
Types


Category
Abilities
Height
Weight
National Pokédex
Stats
Min
Max
HP
65
240
334
Attack
65
121
251
Defense
45
85
207
Sp. Atk
75
139
273
Sp. Def
45
85
207
Speed
95
175
317
Total
390
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Game availability
Available within the FireRed/LeafGreen pair. Depending on the species, acquisition can require the other version, the postgame, evolution, breeding, or an event ticket. Original GBA event tickets required historical distributions; Switch ticket access differs.
Growth
| EV yield | 2 Spe |
|---|---|
| Catch rate | 75 |
| Base Exp. | 147 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,375 steps) |
Evolution

Yanma
#193
No evolution stages listed for this game.
Ruin Valley
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges, full body, into the foe. |
| Start | Foresight | ![]() | Status | - | - | 40 | Completely negates the foe’s efforts to heighten its ability to evade. |
| 6 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | An almost invisibly fast attack that is certain to strike first. |
| 12 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| 17 | Sonic Boom | ![]() | Physical | - | 90 | 20 | The foe is hit with a shock wave that always inflicts 20-HP damage. |
| 23 | Hypnosis | ![]() | Status | - | 60 | 20 | Hypnotic suggestion is used to make the foe fall into a deep sleep. |
| 28 | Detect | ![]() | Status | - | - | 5 | Enables the user to evade all attacks. It may fail if used in succession. |
| 34 | Uproar | ![]() | Physical | 50 | 100 | 10 | The user attacks in an uproar that prevents sleep for two to five turns. |
| 39 | Wing Attack | ![]() | Physical | 60 | 100 | 35 | The foe is struck with large, imposing wings spread wide. |
| 45 | Supersonic | ![]() | Status | - | 55 | 20 | The user generates odd sound waves. It may confuse the foe. |
| 50 | Screech | ![]() | Status | - | 85 | 40 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Physical | - | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM19 | Giga Drain | ![]() | Special | 60 | 100 | 5 | A harsh attack that absorbs half the damage it inflicted to restore HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| TM47 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | The foe is hit with wings of steel. It may also raise the user’s DEFENSE. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one-quarter of its full HP. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Leech Life | ![]() | Physical | 20 | 100 | 15 | An attack that absorbs half the damage it inflicted to restore HP. |
| Reversal | ![]() | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Signal Beam | ![]() | Physical | 75 | 100 | 15 | The foe is hit with a flashing beam that may also cause confusion. |
| Silver Wind | ![]() | Physical | 60 | 100 | 5 | The foe is attacked with a silver dust. It may raise all the user’s stats. |
| Whirlwind | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
Traits
Speed Boost
Gradually boosts SPEED.
Compound Eyes
Raises accuracy.
Increases moves' accuracy to 1.3×.








































Physical
Status

Special





