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National Dex / Dusclops

Dusclops

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Dusclops

#0356 in the National Pokédex • Beckon Pokémon

Dusclops sprite

Normal

Shiny Dusclops sprite

Shiny

Pokémon HOME art

Details

Type

Category

Beckon Pokémon

Height

1.6 m (5'03")

Weight

30.6 kg (67.5 lbs)

National Pokédex

#0356

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

70

130

262

Defense

130

238

394

Sp. Atk

60

112

240

Sp. Def

130

238

394

Speed

25

49

163

Total

455

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Dusclops, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Dusclops sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Dusclops in Pokémon GO
Shiny Dusclops in Pokémon GO

Main Series

Scarlet & Violet

2022

Dusclops in Pokémon Scarlet & Violet
Shiny Dusclops in Pokémon Scarlet & Violet

Legends: Arceus

2022

Dusclops in Pokémon Legends: Arceus
Shiny Dusclops in Pokémon Legends: Arceus

Brilliant Diamond & Shining Pearl

2021

Dusclops in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Dusclops in Pokémon Sword & Shield
Shiny Dusclops in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Dusclops in Pokémon Ultra Sun & Ultra Moon
Shiny Dusclops in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Dusclops in Pokémon Sun & Moon
Shiny Dusclops in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Dusclops in Pokémon Omega Ruby & Alpha Sapphire
Shiny Dusclops in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Dusclops in Pokémon X & Y
Shiny Dusclops in Pokémon X & Y

Black 2 & White 2

2012

Dusclops in Pokémon Black 2 & White 2
Shiny Dusclops in Pokémon Black 2 & White 2

Black & White

2010

Dusclops in Pokémon Black & White
Shiny Dusclops in Pokémon Black & White

HeartGold & SoulSilver

2009

Dusclops in Pokémon HeartGold & SoulSilver
Shiny Dusclops in Pokémon HeartGold & SoulSilver

Platinum

2008

Dusclops in Pokémon Platinum
Shiny Dusclops in Pokémon Platinum

Diamond & Pearl

2006

Dusclops in Pokémon Diamond & Pearl
Shiny Dusclops in Pokémon Diamond & Pearl

Emerald

2004

Dusclops in Pokémon Emerald
Shiny Dusclops in Pokémon Emerald

FireRed & LeafGreen

2004

Dusclops in Pokémon FireRed & LeafGreen
Shiny Dusclops in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Dusclops in Pokémon Ruby & Sapphire
Shiny Dusclops in Pokémon Ruby & Sapphire

Pick a game to see what Dusclops learns there.
Dusclops in Scarlet and Violet

Moves Dusclops learns by leveling up in Scarlet and Violet.
Class
Evo.Shadow Punch

The user throws a punch from the shadows. This attack never misses.

Ghost60-20
StartFire Punch

The target is attacked with a fiery punch. This may also leave the target with a burn.

Fire7510015
StartIce Punch

The target is attacked with an icy punch. This may also leave the target frozen.

Ice7510015
StartThunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Electric7510015
StartBind

A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.

Normal158520
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.

Normal-10030
StartDisable

For four turns, the target will be unable to use whichever move it last used.

Normal-10020
StartAstonish

The user attacks the target by crying out in a startling fashion. This may also make the target flinch.

Ghost3010015
StartGravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Psychic--5
StartShadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost4010030
12Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
16Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

Ghost-10015
20Payback

The user stores power, then attacks. This move's power is doubled if the user moves after the target.

Dark5010010
24Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
28Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
32Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
36Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
42Shadow Ball

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
48Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
Moves Dusclops can learn from Technical Machines in Scarlet and Violet.
Class
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM017Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
TM018Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM029Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
TM034Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Ice559515
TM042Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

Ghost-10015
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM058Brick Break

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM067Fire Punch

The target is attacked with a fiery punch. This may also leave the target with a burn.

Fire7510015
TM068Thunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Electric7510015
TM069Ice Punch

The target is attacked with an icy punch. This may also leave the target frozen.

Ice7510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM080Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM087Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM092Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM094Dark Pulse

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

Dark8010015
TM095Leech Life

The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.

Bug8010010
TM098Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM107Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM109Trick

The user catches the target off guard and swaps the target's held item with its own.

Psychic-10010
TM114Shadow Ball

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM120Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM129Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM135Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM143Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM151Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost9010010
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM161Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM174Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
TM177Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
TM178Gravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Psychic--5
TM192Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Fighting15010020
TM198Poltergeist

The user attacks by controlling the target's item. This move fails if the target isn't holding an item.

Ghost110905
TM202Pain Split

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Normal--20
TM203Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM217Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TM219Skitter Smack

The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.

Bug709010
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
Egg moves Dusclops can learn in Scarlet and Violet.
Class
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
Memento

The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.

Dark-10010
Pain Split

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Normal--20

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