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E / Pokédex

Dusclops

Dusclops

#149 in the Hoenn Pokédex • Beckon Pokémon

Dusclops

#149 in the Hoenn Pokédex • Beckon Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

70

130

262

Defense

130

238

394

Sp. Atk

60

112

240

Sp. Def

130

238

394

Speed

25

49

163

Total

455

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Duskull

Tropius

Dusclops normal sprite

Normal

Shiny Dusclops sprite

Shiny

Dusclops

Beckon Pokémon

#149
Ghost

Height

1.6 m (5'03")

Weight

30.6 kg (67.5 lbs)

Abilities

Pressure

It's Super Effective

Damage multipliers Dusclops takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ghost

Dark

Resists

Normal

Fighting

Poison

0.5×

Bug

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 Def, 1 SpD
Catch rate
90
Base Exp.
159

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Amorphous
Gender
50% male
50% female
Egg cycles
25 (6,400 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Emerald box art

Pokémon Emerald

It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Duskull

Duskull

#148

Level 37

Dusclops

Dusclops

#149

Held Items

Items this Pokémon may hold when encountered in the wild.
Spell TagSpell Tag
5% chance

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBindNormalPhysical157520

Binds and squeezes the foe for 2 to 5 turns.

StartLeerNormalStatus-10030

Frightens the foe with a leer to lower DEFENSE.

StartDisableNormalStatus-5520

Psychically disables one of the foe’s moves.

StartNight ShadeGhostPhysical-10015

Inflicts damage identical to the user’s level.

5DisableNormalStatus-5520

Psychically disables one of the foe’s moves.

12ForesightNormalStatus--40

Negates the foe’s efforts to heighten evasiveness.

16AstonishGhostPhysical3010015

An attack that may shock the foe into flinching.

23Confuse RayGhostStatus-10010

A sinister ray that confuses the foe.

27PursuitDarkSpecial4010020

Inflicts bad damage if used on a foe switching out.

34Curse???Status--10

A move that functions differently for GHOSTS.

37Shadow PunchGhostPhysical60-20

An unavoidable punch that is thrown from shadows.

41Will-O-WispFireStatus-7515

Inflicts a burn on the foe with intense fire.

51Mean LookNormalStatus--5

Fixes the foe with a mean look that prevents escape.

58Future SightPsychicSpecial809015

Heightens inner power to strike 2 turns later.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Emerald.
Class
Description
TM01Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

TM04Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

TM06ToxicPoisonStatus-8510

Poisons the foe with an intensifying toxin.

TM10Hidden PowerNormalPhysical110015

The effectiveness varies with the user.

TM11Sunny DayFireStatus--5

Boosts the power of FIRE- type moves for 5 turns.

TM12TauntDarkStatus-10020

Taunts the foe into only using attack moves.

TM13Ice BeamIceSpecial9510010

Blasts the foe with an icy beam that may freeze it.

TM14BlizzardIceSpecial120705

Hits the foe with an icy storm that may freeze it.

TM15Hyper BeamNormalPhysical150905

Powerful, but leaves the user immobile the next turn.

TM17ProtectNormalStatus--10

Evades attack, but may fail if used in succession.

TM18Rain DanceWaterStatus--5

Boosts the power of WATER- type moves for 5 turns.

TM21FrustrationNormalPhysical-10020

An attack that is stronger if the TRAINER is disliked.

TM26EarthquakeGroundPhysical10010010

A powerful quake, but has no effect on flying foes.

TM27ReturnNormalPhysical-10020

An attack that increases in power with friendship.

TM29PsychicPsychicSpecial9010010

A powerful psychic attack that may lower SP. DEF.

TM30Shadow BallGhostPhysical8010015

Hurls a black blob that may lower the foe’s SP. DEF.

TM32Double TeamNormalStatus--15

Creates illusory copies to raise evasiveness.

TM39Rock TombRockPhysical508010

Stops the foe from moving with rocks and cuts SPEED.

TM41TormentDarkStatus-10015

Torments the foe and stops successive use of a move.

TM42FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

TM44RestPsychicStatus--5

The user sleeps for 2 turns, restoring HP and status.

TM45AttractNormalStatus-10015

Makes the opposite gender less likely to attack.

TM46ThiefDarkSpecial4010010

While attacking, it may steal the foe’s held item.

TM48Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

TM49SnatchDarkStatus--10

Steals the effects of the move the target uses next.

HM04StrengthNormalPhysical8010015

Builds enormous power, then slams the foe.

HM05FlashNormalStatus-7020

Looses a powerful blast of light that cuts accuracy.

HM06Rock SmashFightingPhysical2010015

A rock-crushing attack that may lower DEFENSE.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

A full-body slam that may cause paralysis.

CounterFightingPhysical-10020

Retaliates any physical hit with double the power.

Double-EdgeNormalPhysical12010015

A life-risking tackle that also hurts the user.

Dream EaterPsychicSpecial10010015

Takes one half the damage inflicted on a sleeping foe.

Dynamic PunchFightingPhysical100505

Powerful and sure to cause confusion, but inaccurate.

EndureNormalStatus--10

Endures any attack for 1 turn, leaving at least 1HP.

Fire PunchFireSpecial7510015

A fiery punch that may burn the foe.

Ice PunchIceSpecial7510015

An icy punch that may freeze the foe.

Icy WindIceSpecial559515

A chilling attack that lowers the foe’s SPEED.

Mega KickNormalPhysical120755

An extremely powerful kick with intense force.

Mega PunchNormalPhysical808520

A strong punch thrown with incredible power.

MetronomeNormalStatus--10

Waggles a finger to use any Pokémon move at random.

MimicNormalStatus--10

Copies a move used by the foe during one battle.

Mud-SlapGroundPhysical2010010

Hurls mud in the foe’s face to reduce its accuracy.

Psych UpNormalStatus--10

Copies the foe’s effect(s) and gives to the user.

Rock SlideRockPhysical759010

Large boulders are hurled. May cause flinching.

Seismic TossFightingPhysical-10020

Inflicts damage identical to the user’s level.

Sleep TalkNormalStatus--10

Uses an available move randomly while asleep.

SnoreNormalPhysical4010015

A loud attack that can be used only while asleep.

SubstituteNormalStatus--10

Creates a decoy using 1/4 of the user’s maximum HP.

SwaggerNormalStatus-9015

Confuses the foe, but also sharply raises ATTACK.

Thunder PunchElectricSpecial7510015

An electrified punch that may paralyze the foe.

Traits

Ability options available to this Pokémon in this game.

Pressure

Raises foe’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

#148

Duskull

#150

Tropius

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