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B2/W2 / Pokédex

Dusclops

Dusclops

#356 in the Black 2 and White 2 Pokédex • Beckon Pokémon

Dusclops

#356 in the Black 2 and White 2 Pokédex • Beckon Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

70

130

262

Defense

130

238

394

Sp. Atk

60

112

240

Sp. Def

130

238

394

Speed

25

49

163

Total

455

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Duskull

Tropius

Dusclops normal sprite

Normal

Shiny Dusclops sprite

Shiny

Dusclops

Beckon Pokémon

#356
Ghost

Height

1.6 m (5'03")

Weight

30.6 kg (67.5 lbs)

Abilities

Pressure

It's Super Effective

Damage multipliers Dusclops takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ghost

Dark

Resists

Normal

Fighting

Poison

0.5×

Bug

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def, 1 SpD
Catch rate
90
Base Exp.
159

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Amorphous
Gender
50% male
50% female
Egg cycles
25 (6,400 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

It seeks drifting will-o’-the-wisps and sucks them into its empty body. What happens inside is a mystery.

Pokémon White 2 box art

Pokémon White 2

It seeks drifting will-o’-the-wisps and sucks them into its empty body. What happens inside is a mystery.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Duskull

Duskull

#355

Level 37

Dusclops

Dusclops

#356

Dusclops

Dusclops

#356

Reaper ClothTrade holding Reaper Cloth
Dusknoir

Dusknoir

#477

Held Items

Items this Pokémon may hold when encountered in the wild.
Kasib BerryKasib Berry
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartFire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

StartIce PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

StartThunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

StartBindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

StartLeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

StartDisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

StartNight ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

StartGravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

6DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

9ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

14AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

17Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

22Shadow SneakGhostPhysical4010030

The user extends its shadow and attacks the target from behind. This move always goes first.

25PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

30CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

33Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

37Shadow PunchGhostPhysical60-20

The user throws a punch from the shadows. The punch lands without fail.

42HexGhostSpecial5010010

This relentless attack does massive damage to a target affected by status problems.

49Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

58PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

61Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Traits

Ability options available to this Pokémon in this game.

Pressure

Ability Slot 1

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

#355

Duskull

#288

Tropius

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