Dusclops
#149 in the Ruby and Sapphire Pokédex • Beckon Pokémon
Dusclops
#149 in the Ruby and Sapphire Pokédex • Beckon Pokémon
Stats
Min
Max
HP
40
190
284
Attack
70
130
262
Defense
130
238
394
Sp. Atk
60
112
240
Sp. Def
130
238
394
Speed
25
49
163
Total
455
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 Def, 1 SpD |
|---|---|
| Catch rate | 90 |
| Base Exp. | 159 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 25 (6,400 steps) |
Lore

Ruby
DUSCLOPS’s body is completely hollow - there is nothing at all inside. It is said that its body is like a black hole. This Pokémon will absorb anything into its body, but nothing will ever come back out.

Sapphire
DUSCLOPS absorbs anything, however large the object may be. This Pokémon hypnotizes its foe by waving its hands in a macabre manner and by bringing its single eye to bear. The hypnotized foe is made to do DUSCLOPS’s bidding.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Duskull #148 | Level 37 | ![]() Dusclops #149 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Sky Pillar Sky Pillar (1F) | Walking in tall grass or a cave | 48 | 10% | - |
Sky Pillar Sky Pillar (1F) | Walking in tall grass or a cave | 50 | 5% | - |
Sky Pillar Sky Pillar (3F) | Walking in tall grass or a cave | 51 | 10% | - |
Sky Pillar Sky Pillar (3F) | Walking in tall grass or a cave | 53 | 5% | - |
Sky Pillar Sky Pillar (5F) | Walking in tall grass or a cave | 54 | 10% | - |
Sky Pillar Sky Pillar (5F) | Walking in tall grass or a cave | 56 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Bind | ![]() | Physical | 15 | 75 | 20 | Binds and squeezes the foe for 2 to 5 turns. |
| Start | Leer | ![]() | Status | - | 100 | 30 | Frightens the foe with a leer to lower DEFENSE. |
| Start | Disable | ![]() | Status | - | 55 | 20 | Psychically disables one of the foe’s moves. |
| Start | Night Shade | ![]() | Physical | - | 100 | 15 | Inflicts damage identical to the user’s level. |
| 5 | Disable | ![]() | Status | - | 55 | 20 | Psychically disables one of the foe’s moves. |
| 12 | Foresight | ![]() | Status | - | - | 40 | Negates the foe’s efforts to heighten evasiveness. |
| 16 | Astonish | ![]() | Physical | 30 | 100 | 15 | An attack that may shock the foe into flinching. |
| 23 | Confuse Ray | ![]() | Status | - | 100 | 10 | A sinister ray that confuses the foe. |
| 27 | Pursuit | ![]() | Special | 40 | 100 | 20 | Inflicts bad damage if used on a foe switching out. |
| 34 | Curse | ![]() | Status | - | - | 10 | A move that functions differently for GHOSTS. |
| 37 | Shadow Punch | ![]() | Physical | 60 | - | 20 | An unavoidable punch that is thrown from shadows. |
| 41 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | Inflicts a burn on the foe with intense fire. |
| 51 | Mean Look | ![]() | Status | - | - | 5 | Fixes the foe with a mean look that prevents escape. |
| 58 | Future Sight | ![]() | Special | 80 | 90 | 15 | Heightens inner power to strike 2 turns later. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | While attacking, it may steal the foe’s held item. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user swaps special abilities with the target. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the move the foe uses next. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Traits
Pressure
Raises foe’s PP usage.
Increases the PP cost of moves targetting the Pokémon by one.







































Physical
Status
Special






