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Tapu Fini

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Tapu Fini in Pokémon Ultra Sun & Ultra Moon

#386 in the Ultra Sun & Ultra Moon Pokédex • Land Spirit Pokémon

Tapu Fini in the National Pokédex
Tapu Fini sprite

Normal

Shiny Tapu Fini sprite

Shiny

Pokédex entries

Ultra Sun

This guardian deity of Poni Island manipulates water. Because it lives deep within a thick fog, it came to be both feared and revered.

Ultra Moon

Although it’s called a guardian deity, terrible calamities sometimes befall those who recklessly approach Tapu Fini.

Pokémon details

Types

WaterFairy

Category

Land Spirit Pokémon

Height

1.3 m (4'03")

Weight

21.2 kg (46.7 lbs)

National Pokédex

#0788

Pokédex

#386

Tapu Fini in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

75

139

273

Defense

115

211

361

Sp. Atk

95

175

317

Sp. Def

130

238

394

Speed

85

157

295

Total

570

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tapu Fini, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #386Poni #130
EV yield
3 SpD
Catch rate
3
Base Exp.
257

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
Tapu Fini

Tapu Fini

#386

No evolutions

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Ruins of Hope

Static encounter, only one chance60-

After becoming Champion, interact with the guardian statue at its ruins for the level-60 guardian encounter.

Ultra Sun
LocationMethodLevelChanceConditions

Ruins of Hope

Static encounter, only one chance60-

After becoming Champion, interact with the guardian statue at its ruins for the level-60 guardian encounter.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartMist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartWithdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40
StartHaze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
StartMean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
StartHeal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Psychic--10
StartMisty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10
StartMoonblast

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Fairy9510015
8Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
14Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
20Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020
26Refresh

The user rests to cure itself of poisoning, a burn, or paralysis.

Normal--20
32Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
38Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
43Nature’s Madness

The user hits the target with the force of nature. It halves the target’s HP.

Fairy-9010
48Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510
53Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
58Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM67Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM98Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
Gravity

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Psychic--5
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15
Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10

Ability options available to this Pokémon in this game.

Misty Surge

Ability Slot 1

Turns the ground into Misty Terrain when the Pokémon enters a battle.

When this Pokémon enters battle, it changes the terrain to Misty Terrain.

Telepathy(Hidden Ability)

Anticipates an ally’s attack and dodges it.

Protects against friendly Pokémon's damaging moves.

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