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Tapu Bulu

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Tapu Bulu in Pokémon Ultra Sun & Ultra Moon

#385 in the Ultra Sun & Ultra Moon Pokédex • Land Spirit Pokémon

Tapu Bulu in the National Pokédex

Pokédex entries

Ultra Sun

Although it’s called a guardian deity, it’s violent enough to crush anyone it sees as an enemy.

Ultra Moon

It makes ringing sounds with its tail to let others know where it is, avoiding unneeded conflicts. This guardian deity of Ula’ula controls plants.

Pokémon details

Types

GrassFairy

Category

Land Spirit Pokémon

Height

1.9 m (6'03")

Weight

45.5 kg (100.3 lbs)

National Pokédex

#0787

Pokédex

#385

Tapu Bulu in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

130

238

394

Defense

115

211

361

Sp. Atk

85

157

295

Sp. Def

95

175

317

Speed

75

139

273

Total

570

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tapu Bulu, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #385Ula'ula #160
EV yield
3 Atk
Catch rate
3
Base Exp.
257

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
Tapu Bulu

Tapu Bulu

#385

No evolutions

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Ruins of Abundance

Static encounter, only one chance60-

After becoming Champion, interact with the guardian statue at its ruins for the level-60 guardian encounter.

Ultra Sun
LocationMethodLevelChanceConditions

Ruins of Abundance

Static encounter, only one chance60-

After becoming Champion, interact with the guardian statue at its ruins for the level-60 guardian encounter.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWhirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
StartDisable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
StartWithdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40
StartMean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
StartSuperpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
StartWood Hammer

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Grass12010015
StartGrassy Terrain

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

Grass--10
StartLeafage

The user attacks by pelting the target with leaves.

Grass4010040
8Horn Attack

The target is jabbed with a sharply pointed horn to inflict damage.

Normal6510025
14Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
20Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
26Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
32Horn Leech

The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.

Grass7510010
38Rototiller

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Ground--10
43Nature’s Madness

The user hits the target with the force of nature. It halves the target’s HP.

Fairy-9010
48Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
53Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510
58Skull Bash

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Normal13010010

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM01Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM59Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM95Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515
TM96Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Dual Chop

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dragon409015
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Ability options available to this Pokémon in this game.

Grassy Surge

Ability Slot 1

Turns the ground into Grassy Terrain when the Pokémon enters a battle.

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

Telepathy(Hidden Ability)

Anticipates an ally’s attack and dodges it.

Protects against friendly Pokémon's damaging moves.

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