National Dex / Tapu Fini

Tapu Fini

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Tapu Fini

#0788 in the National Pokédex • Land Spirit Pokémon

Tapu Fini sprite

Normal

Shiny Tapu Fini sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Land Spirit Pokémon

Height

1.3 m (4'03")

Weight

21.2 kg (46.7 lbs)

National Pokédex

#0788

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

75

139

273

Defense

115

211

361

Sp. Atk

95

175

317

Sp. Def

130

238

394

Speed

85

157

295

Total

570

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tapu Fini, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Tapu Fini

Tapu Fini

#0788

No evolutions

Tapu Fini sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Tapu Fini in Pokémon GO
Shiny Tapu Fini in Pokémon GO

Main Series

Sword & Shield

2019

Tapu Fini in Pokémon Sword & Shield
Shiny Tapu Fini in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Tapu Fini in Pokémon Ultra Sun & Ultra Moon
Shiny Tapu Fini in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Tapu Fini in Pokémon Sun & Moon
Shiny Tapu Fini in Pokémon Sun & Moon

Pick a game to see what Tapu Fini learns there.
Tapu Fini in Sword and Shield

Moves Tapu Fini learns by leveling up in Sword and Shield.
Class
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartDisarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15
5Withdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40
10Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
10Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
15Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
20Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
25Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
30Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
35Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Psychic--10
40Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
45Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
50Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
55Nature’s Madness

The user hits the target with the force of nature. It halves the target’s HP.

Fairy-9010
60Moonblast

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Fairy9510015
65Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
70Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020
75Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10

Moves Tapu Fini can learn from Technical Machines and Technical Records in Sword and Shield.
Class
TM04Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM55Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM61Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10
TM71Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10
TM72Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM87Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy5010010
TM89Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10
TM96Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-10
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR38Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
TR45Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR49Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TR77Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TR82Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR90Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy909010
TR92Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010

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