Dittobase

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
HOME

Events

Championships

Tools

Upgrade

HOME / Moves

Generation 1

Moves Introduced in Generation 1

All 165 Pokémon moves introduced in Generation 1 (Red, Blue, and Yellow), with type, class, power, accuracy, PP, and description.

Generation 1 is where the move list begins, with staples like Thunderbolt, Surf, Earthquake, and Hyper Beam that are still around today.

Back then, a move’s type decided whether it dealt physical or special damage, and a single Special stat covered both attack and defense. The table shows each move’s current data, so some types and numbers differ from the original games.

Displaying 165 of 165 moves.

Description
AbsorbGrassSpecial2010025

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

AcidPoisonSpecial4010030

Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.

Acid ArmorPoisonStatus--20

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Aurora BeamIceSpecial6510020

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

BarrageNormalPhysical158520

Round objects are hurled at the target to strike two to five times in a row.

BarrierPsychicStatus--20

The user throws up a sturdy wall that sharply raises its Defense stat.

BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Bone ClubGroundPhysical658520

The user clubs the target with a bone. This may also make the target flinch.

BonemerangGroundPhysical509010

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

BubbleWaterSpecial4010030

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

ClampWaterPhysical358515

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Comet PunchNormalPhysical188515

The target is hit with a flurry of punches that strike two to five times in a row.

Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

ConstrictNormalPhysical1010035

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

ConversionNormalStatus--30

The user changes its type to become the same type as the move at the top of the list of moves it knows.

CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

CrabhammerWaterPhysical1009010

The target is hammered with a large pincer. Critical hits land more easily.

CutNormalPhysical509530

The target is cut with a scythe or claw.

Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

Dizzy PunchNormalPhysical7010010

The target is hit with rhythmically launched punches. This may also leave the target confused.

Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

Double SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Dragon RageDragonSpecial-10010

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Drill PeckFlyingPhysical8010020

A corkscrewing attack that strikes the target with a sharp beak acting as a drill.

EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

Egg BombNormalPhysical1007510

A large egg is hurled at the target with maximum force to inflict damage.

EmberFireSpecial4010025

The target is attacked with small flames. This may also leave the target with a burn.

ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire SpinFireSpecial358515

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

GlareNormalStatus-10030

The user intimidates the target with the pattern on its belly to cause paralysis.

GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

GrowthNormalStatus--20

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

GuillotineNormalPhysical-305

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

GustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

HardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

High Jump KickFightingPhysical1309010

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Horn AttackNormalPhysical6510025

The target is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

Jump KickFightingPhysical1009510

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Karate ChopFightingPhysical5010025

The target is attacked with a sharp chop. Critical hits land more easily.

KinesisPsychicStatus-8015

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Leech LifeBugPhysical8010010

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

LickGhostPhysical3010030

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Lovely KissNormalStatus-7510

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

Mega DrainGrassSpecial4010015

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MimicNormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

MinimizeNormalStatus--10

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Mirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

PeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

Petal DanceGrassSpecial12010010

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Pin MissileBugPhysical259520

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Poison GasPoisonStatus-9040

A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits.

Poison PowderPoisonStatus-7535

The user scatters a cloud of poisonous dust that poisons the target.

Poison StingPoisonPhysical1510035

The user stabs the target with a poisonous stinger. This may also poison the target.

PoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

PsywavePsychicSpecial-10015

The target is attacked with an odd psychic wave. The attack varies in intensity.

Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Razor LeafGrassPhysical559525

Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.

Razor WindNormalSpecial8010010

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

RecoverNormalStatus--10

Restoring its own cells, the user restores its own HP by half of its max HP.

ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock ThrowRockPhysical509015

The user picks up and throws a small rock at the target to attack.

Rolling KickFightingPhysical608515

The user lashes out with a quick, spinning kick. This may also make the target flinch.

Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

ScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

SharpenNormalStatus--30

The user makes its edges more jagged, which raises its Attack stat.

SingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Skull BashNormalPhysical13010010

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Sleep PowderGrassStatus-7515

The user scatters a big cloud of sleep-inducing dust around the target.

SludgePoisonSpecial6510020

Unsanitary sludge is hurled at the target. This may also poison the target.

SmogPoisonSpecial307020

The target is attacked with a discharge of filthy gases. This may also poison the target.

SmokescreenNormalStatus-10020

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Soft-BoiledNormalStatus--10

The user restores its own HP by up to half of its max HP.

Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Sonic BoomNormalSpecial-9020

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Spike CannonNormalPhysical2010015

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

SplashNormalStatus--40

The user just flops and splashes around to no effect at all...

SporeGrassStatus-10015

The user scatters bursts of spores that induce sleep.

StompNormalPhysical6510020

The target is stomped with a big foot. This may also make the target flinch.

StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power.

String ShotBugStatus-9540

Opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

StruggleNormalPhysical50-1

This attack is used in desperation only if the user has no PP. It also damages the user a little.

Stun SporeGrassStatus-7530

The user scatters a cloud of numbing powder that paralyzes the target.

SubmissionFightingPhysical808020

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

TeleportPsychicStatus--20

The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.

ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TransformNormalStatus--10

The user transforms into a copy of the target right down to having the same move set.

Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TwineedleBugPhysical2510020

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Vine WhipGrassPhysical4510025

The target is struck with slender, whiplike vines to inflict damage.

Vise GripNormalPhysical5510030

The target is gripped and squeezed from both sides to inflict damage.

Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

WhirlwindNormalStatus--20

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Wing AttackFlyingPhysical6010035

The target is struck with large, imposing wings spread wide to inflict damage.

WithdrawWaterStatus--40

The user withdraws its body into its hard shell, raising its Defense stat.

WrapNormalPhysical159020

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Frequently Asked Questions

How many moves were introduced in Generation 1?

165, across Pokémon Red, Blue, and Yellow. Pound is move No. 1 in the series, and Struggle, the move a Pokémon uses when it can’t use any other, is No. 165.

Which Generation 1 move has the highest power?

Explosion has the highest fixed power at 250, followed by Self-Destruct at 200. Both make the user faint. Their power has changed over the years: in Red, Blue, and Yellow, Explosion had 170 power and Self-Destruct had 130.

Do these stats match Red, Blue, and Yellow?

Not always. The table uses each move’s current data. Bite, Gust, Karate Chop, and Sand Attack were all Normal-type moves in Generation 1, and Thunderbolt, Ice Beam, Flamethrower, and Surf had 95 power until Generation 6 lowered them to 90.

How did physical and special moves work in Generation 1?

A move’s type decided its class. Normal, Fighting, Flying, Poison, Ground, Rock, Bug, and Ghost moves were physical, while Fire, Water, Grass, Electric, Ice, Psychic, and Dragon moves were special. Each move got its own class in Generation 4.

Which Generation 1 moves were HMs?

Cut, Fly, Surf, Strength, and Flash. Each one also had a use outside battle, like cutting down small trees, flying between towns, or lighting up dark caves.

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.