Dittobase

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
HOME

Events

Championships

Tools

Upgrade

HOME / Moves

Generation 6

Moves Introduced in Generation 6

All 62 Pokémon moves introduced in Generation 6 (X, Y, Omega Ruby, and Alpha Sapphire), with type, class, power, accuracy, PP, and description.

Generation 6 introduced the Fairy type, and 14 of its 62 new moves are Fairy-type, including Moonblast, Play Rough, and Dazzling Gleam. It’s the smallest batch of new moves of any generation.

X and Y also introduced the first terrain moves, Electric Terrain, Grassy Terrain, and Misty Terrain, while Omega Ruby and Alpha Sapphire added signature moves like Origin Pulse, Precipice Blades, and Dragon Ascent.

Displaying 62 of 62 moves.

Description
Aromatic MistFairyStatus--20

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Baby-Doll EyesFairyStatus-10030

The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.

BelchPoisonSpecial1209010

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

BoomburstNormalSpecial14010010

The user attacks everything around it with the destructive power of a terrible, explosive sound.

CelebrateNormalStatus--40

The Pokémon congratulates you on your special day!

ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Crafty ShieldFairyStatus--10

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

Diamond StormRockPhysical100955

The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat.

Disarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Dragon AscentFlyingPhysical1201005

After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.

Draining KissFairySpecial5010010

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Eerie ImpulseElectricStatus-10015

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric TerrainElectricStatus--10

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

ElectrifyElectricStatus--20

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Fairy LockFairyStatus--10

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

Fairy WindFairySpecial4010030

The user stirs up a fairy wind and strikes the target with it.

Fell StingerBugPhysical5010025

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Flower ShieldFairyStatus--10

The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.

Flying PressFightingPhysical1009510

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Forest’s CurseGrassStatus-10020

The user puts a forest curse on the target. The target is now Grass type as well.

Freeze-DryIceSpecial7010020

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

GeomancyFairyStatus--10

The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.

Grassy TerrainGrassStatus--10

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Happy HourNormalStatus--30

Using Happy Hour doubles the amount of prize money received after battle.

Hold BackNormalPhysical4010040

The user holds back when it attacks, and the target is left with at least 1 HP.

Hold HandsNormalStatus--40

The user and an ally hold hands. This makes them very happy.

Hyperspace FuryDarkPhysical100-5

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls.

Hyperspace HolePsychicSpecial80-5

Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.

InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Ion DelugeElectricStatus--25

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

King’s ShieldSteelStatus--10

The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.

Land’s WrathGroundPhysical9010010

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Light of RuinFairySpecial140905

Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.

Magnetic FluxElectricStatus--20

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Mat BlockFightingStatus--10

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Misty TerrainFairyStatus--10

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

MoonblastFairySpecial9510015

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

Noble RoarNormalStatus-10030

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

NuzzleElectricPhysical2010020

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Oblivion WingFlyingSpecial8010010

The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.

Origin PulseWaterSpecial1108510

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Parabolic ChargeElectricSpecial6510020

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Parting ShotDarkStatus-10020

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Petal BlizzardGrassPhysical9010015

The user stirs up a violent petal blizzard and attacks everything around it.

Phantom ForceGhostPhysical9010010

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Play NiceNormalStatus--20

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

PowderBugStatus-10020

The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.

Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Precipice BladesGroundPhysical1208510

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

RototillerGroundStatus--10

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Spiky ShieldGrassStatus--10

In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.

Steam EruptionWaterSpecial110955

The user immerses the target in superheated steam. This may also leave the target with a burn.

Sticky WebBugStatus--20

The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.

Thousand ArrowsGroundPhysical9010010

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Thousand WavesGroundPhysical9010010

The user attacks with a wave that crawls along the ground. Those it hits can’t flee from battle.

Topsy-TurvyDarkStatus--20

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Trick-or-TreatGhostStatus-10020

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

Venom DrenchPoisonStatus-10020

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Water ShurikenWaterSpecial1510020

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Frequently Asked Questions

How many moves were introduced in Generation 6?

62, across Pokémon X, Y, Omega Ruby, and Alpha Sapphire. That’s the fewest of any generation.

Which Fairy-type moves debuted in Generation 6?

Generation 6 introduced 14 Fairy-type moves. Moonblast, Play Rough, Dazzling Gleam, Draining Kiss, Disarming Voice, Fairy Wind, and Light of Ruin deal damage. Misty Terrain, Geomancy, Baby-Doll Eyes, Aromatic Mist, Crafty Shield, Flower Shield, and Fairy Lock are status moves. Older moves like Charm and Moonlight also became Fairy-type in Generation 6.

Which Generation 6 move has the highest power?

Light of Ruin and Boomburst share the highest fixed power at 140. Light of Ruin, the signature move of Eternal Flower Floette, also damages the user.

Why does Fell Stinger show 50 power?

The table uses each move’s current data. In Generation 6, Fell Stinger had 30 power and raised the user’s Attack by two stages when it knocked out a target. Generation 7 raised it to 50 power and three stages.

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.