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HOME / Moves

Generation 4

Moves Introduced in Generation 4

All 113 Pokémon moves introduced in Generation 4 (Diamond, Pearl, Platinum, HeartGold, and SoulSilver), with type, class, power, accuracy, and PP.

Generation 4 brought competitive staples like Stealth Rock, Close Combat, U-turn, and Draco Meteor, plus a wave of priority moves such as Bullet Punch and Ice Shard.

It also brought the physical/special split. Instead of taking physical or special from their type, moves were each given their own class, which changed how many older moves worked.

Displaying 113 of 113 moves.

Description
AcupressureNormalStatus--30

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Attack OrderBugPhysical9010015

The user calls out its underlings to pummel the target. Critical hits land more easily.

Aura SphereFightingSpecial80-20

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

AvalancheIcePhysical6010010

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

Bug BiteBugPhysical6010020

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug BuzzBugSpecial9010010

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Bullet PunchSteelPhysical4010030

The user strikes the target with tough punches as fast as bullets. This move always goes first.

CaptivateNormalStatus-10020

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Charge BeamElectricSpecial509010

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

ChatterFlyingSpecial6510020

The user attacks the target with sound waves of deafening chatter. This confuses the target.

Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Cross PoisonPoisonPhysical7010020

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Crush GripNormalPhysical-1005

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark VoidDarkStatus-5010

Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

Defend OrderBugStatus--10

The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.

DefogFlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Double HitNormalPhysical359010

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Draco MeteorDragonSpecial130905

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon RushDragonPhysical1007510

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EmbargoDarkStatus-10015

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

FeintNormalPhysical3010010

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Fire FangFirePhysical659515

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Flare BlitzFirePhysical12010015

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Force PalmFightingPhysical6010010

The target is attacked with a shock wave. This may also leave the target with paralysis.

Gastro AcidPoisonStatus-10010

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

GravityPsychicStatus--5

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Gunk ShotPoisonPhysical120805

The user shoots filthy garbage at the target to attack. This may also poison the target.

Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Hammer ArmFightingPhysical1009010

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Head SmashRockPhysical150805

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Heal BlockPsychicStatus-10015

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Heal OrderBugStatus--10

The user calls out its underlings to heal it. The user regains up to half of its max HP.

Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Heart SwapPsychicStatus--10

The user employs its psychic power to switch stat changes with the target.

Ice FangIcePhysical659515

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice ShardIcePhysical4010030

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

JudgmentNormalSpecial10010010

The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Lava PlumeFireSpecial8010015

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Leaf StormGrassSpecial130905

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Lunar DancePsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Magma StormFireSpecial100755

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

Magnet BombSteelPhysical60-20

The user launches steel bombs that stick to the target. This attack never misses.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Me FirstNormalStatus--20

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Metal BurstSteelPhysical-10010

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Miracle EyePsychicStatus--40

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Mirror ShotSteelSpecial658510

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Mud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Ominous WindGhostSpecial601005

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Power GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Power TrickPsychicStatus--10

The user employs its psychic power to switch its Attack stat with its Defense stat.

Power WhipGrassPhysical1208510

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psycho ShiftPsychicStatus-10010

Using its psychic power of suggestion, the user transfers its status conditions to the target.

PunishmentDarkPhysical-1005

The more the target has powered up with stat changes, the greater the move’s power.

Roar of TimeDragonSpecial150905

The user blasts the target with power that distorts even time. The user can’t move on the next turn.

Rock ClimbNormalPhysical908520

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Rock PolishRockStatus--20

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock WreckerRockPhysical150905

The user launches a huge boulder at the target to attack. The user can’t move on the next turn.

RoostFlyingStatus--10

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

Seed FlareGrassSpecial120855

The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def stat.

Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Shadow ForceGhostPhysical1201005

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Shadow SneakGhostPhysical4010030

The user extends its shadow and attacks the target from behind. This move always goes first.

Spacial RendDragonSpecial100955

The user tears the target along with the space around it. Critical hits land more easily.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

SwitcherooDarkStatus-10010

The user trades held items with the target faster than the eye can follow.

TailwindFlyingStatus--15

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Thunder FangElectricPhysical659515

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Toxic SpikesPoisonStatus--20

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Trump CardNormalSpecial--5

The fewer PP this move has, the greater its power.

U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Vacuum WaveFightingSpecial4010030

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Wake-Up SlapFightingPhysical7010010

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Wood HammerGrassPhysical12010015

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Wring OutNormalSpecial-1005

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Frequently Asked Questions

How many moves were introduced in Generation 4?

113, across Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver.

What was the physical/special split?

Before Generation 4, a move’s type decided whether it was physical or special. Diamond and Pearl gave every move its own class, so Crunch became a physical move and Shadow Ball became a special one.

Which Generation 4 move has the highest power?

Among moves with a fixed power, four share the top spot at 150: Roar of Time, Giga Impact, Rock Wrecker, and Head Smash. The first three leave the user unable to move on the next turn, and Head Smash damages the user.

Which priority moves debuted in Generation 4?

Aqua Jet, Bullet Punch, Ice Shard, Shadow Sneak, Sucker Punch, and Vacuum Wave all strike first with +1 priority, and Feint goes even earlier at +2.

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