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Banette

Banette

#354 in the Scarlet and Violet Pokédex • Marionette Pokémon

Banette

#354 in the Scarlet and Violet Pokédex • Marionette Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

HP

64

Attack

115

Defense

65

Sp. Atk

83

Sp. Def

63

Speed

65

Total

455

Shuppet

Duskull

Banette normal sprite

Normal

Shiny Banette sprite

Shiny

Banette

Marionette Pokémon

#354
Ghost

Height

0.1 m (0'04")

Weight

1.3 kg (2.9 lbs)

Abilities

InsomniaFriskCursed BodyHidden

It's Super Effective

Damage multipliers Banette takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ghost

Dark

Resists

Normal

Fighting

Poison

0.5×

Bug

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shuppet

Shuppet

#353

Level 37

Banette

Banette

#354

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartNight ShadeGhostSpecial-10015

The user's level equals damage HP.

StartScreechNormalStatus-8540

Sharply reduces the foe's DEFENSE.

StartCurseGhostStatus--10

Works differently for ghost-types.

StartKnock OffDarkPhysical6510020

Knocks down the foe’s held item to prevent its use.

StartPhantom ForceGhostPhysical9010010

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

20Shadow SneakGhostPhysical4010030

The user extends its shadow and attacks the foe from behind. This move always goes first.

25SpiteGhostStatus-10010

Cuts the PP of the foe's last move.

31HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status problems.

32Will-O-WispFireStatus-8515

Inflicts a burn on the foe with intense fire.

35Sucker PunchDarkPhysical701005

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

39Feint AttackDarkPhysical60-20

An attack that never misses.

42EmbargoDarkStatus-10015

It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

48Shadow BallGhostSpecial8010015

An attack that may lower SPCL.DEF.

55SnatchDarkStatus--10

Steals the effects of the move the foe uses next.

64GrudgeGhostStatus--5

If the user faints, deletes the PP of the final move.

66TrickPsychicStatus-10010

Tricks the foe into trading held items.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0ThunderboltElectricSpecial9010015

An attack that may cause paralysis.

0ThunderElectricSpecial1107010

An attack that may cause paralysis.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0FlashNormalStatus-10020

Blinds the foe to reduce accuracy.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0ThiefDarkPhysical6010025

An attack that may steal a held item.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0AttractNormalStatus-10015

Makes the opposite gender infatuated.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0TormentDarkStatus-10015

Torments the foe and stops successive use of a move.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0TauntDarkStatus-10020

Taunts the foe into only using attack moves.

0Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

0Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

0Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

0Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

0Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

0PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

0FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

0Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

0Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

0CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

0Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

0TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

0InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

0Swords DanceNormalStatus--20

A dance that in­ creases ATTACK.

0PsybeamPsychicSpecial6510020

An attack that may confuse the foe.

0Confuse RayGhostStatus-10010

A move that causes confusion.

0Scary FaceNormalStatus-10010

Sharply reduces the foe's SPEED.

0EncoreNormalStatus-1005

Makes the foe re­ peat 2-6 times.

0Helping HandNormalStatus--20

Boosts the power of the recipient’s moves.

0ImprisonPsychicStatus--10

Prevents foes from using moves known by the user.

0Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

0Tera BlastNormalSpecial8010010

0PounceBugPhysical5010020

0TrailblazeGrassPhysical5010020

0Burning JealousyFireSpecial701005

The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.

0PoltergeistGhostPhysical110905

The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.

0Lash OutDarkPhysical751005

The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.

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