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B2/W2 / Pokédex

Banette

Banette

#211 in the Black 2 and White 2 Pokédex • Marionette Pokémon

Banette

#211 in the Black 2 and White 2 Pokédex • Marionette Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

64

238

332

Attack

115

211

361

Defense

65

121

251

Sp. Atk

83

153

291

Sp. Def

63

117

247

Speed

65

121

251

Total

455

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Shuppet

Duskull

Banette normal sprite

Normal

Shiny Banette sprite

Shiny

Banette

Marionette Pokémon

#211
Ghost

Height

1.1 m (3'07")

Weight

12.5 kg (27.6 lbs)

Abilities

InsomniaFriskCursed Body(Hidden Ability)

It's Super Effective

Damage multipliers Banette takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ghost

Dark

Resists

Normal

Fighting

Poison

0.5×

Bug

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #211
EV yield
2 Atk
Catch rate
45
Base Exp.
159

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Amorphous
Gender
50% male
50% female
Egg cycles
25 (6,400 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

A doll that became a Pokémon over its grudge of being thrown away. It seeks the child who disowned it.

Pokémon White 2 box art

Pokémon White 2

A doll that became a Pokémon over its grudge of being thrown away. It seeks the child who disowned it.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shuppet

Shuppet

#210

Level 37

Banette

Banette

#211

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave4720%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave4720%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave4810%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave505%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave504%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave501%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave4720%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave4720%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave4810%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave505%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave504%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave501%

-

Strange House

Strange House (1F)

Walking in tall grass or a cave3210%

-

Strange House

Strange House (1F)

Walking in tall grass or a cave344%

-

Strange House

Strange House (1F)

Walking in tall grass or a cave341%

-

Strange House

Strange House (B1F)

Walking in tall grass or a cave3210%

-

Strange House

Strange House (B1F)

Walking in tall grass or a cave344%

-

Strange House

Strange House (B1F)

Walking in tall grass or a cave341%

-

White 2
LocationMethodLevelChanceConditions

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave4720%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave4720%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave4810%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave505%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave504%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave501%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave4720%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave4720%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave4810%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave505%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave504%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave501%

-

Strange House

Strange House (1F)

Walking in tall grass or a cave3210%

-

Strange House

Strange House (1F)

Walking in tall grass or a cave344%

-

Strange House

Strange House (1F)

Walking in tall grass or a cave341%

-

Strange House

Strange House (B1F)

Walking in tall grass or a cave3210%

-

Strange House

Strange House (B1F)

Walking in tall grass or a cave344%

-

Strange House

Strange House (B1F)

Walking in tall grass or a cave341%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Spell TagSpell Tag
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartNight ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

StartScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

StartCurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

StartKnock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

4ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

7Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

10SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

13Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

16Shadow SneakGhostPhysical4010030

The user extends its shadow and attacks the target from behind. This move always goes first.

19CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

22Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

26HexGhostSpecial5010010

This relentless attack does massive damage to a target affected by status problems.

30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

34Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the target is not readying an attack, however.

40EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

46SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

52GrudgeGhostStatus--5

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

58TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Traits

Ability options available to this Pokémon in this game.

Insomnia

Ability Slot 1

Prevents the Pokémon from falling asleep.

Prevents sleep.

Frisk

Ability Slot 2

The Pokémon can check a foe’s held item.

Reveals an opponent's held item upon entering battle.

Cursed Body(Hidden Ability)

May disable a move used on the Pokémon.

Has a 30% chance of Disabling any move that hits the Pokémon.

#210

Shuppet

#355

Duskull

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