Banette
#211 in the Black 2 and White 2 Pokédex • Marionette Pokémon
Banette
#211 in the Black 2 and White 2 Pokédex • Marionette Pokémon
Stats
Min
Max
HP
64
238
332
Attack
115
211
361
Defense
65
121
251
Sp. Atk
83
153
291
Sp. Def
63
117
247
Speed
65
121
251
Total
455
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Banette
Marionette Pokémon

Growth
| Pokédexes | Updated Unova #211 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 45 |
| Base Exp. | 159 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 25 (6,400 steps) |
Lore

Pokémon Black 2
A doll that became a Pokémon over its grudge of being thrown away. It seeks the child who disowned it.

Pokémon White 2
A doll that became a Pokémon over its grudge of being thrown away. It seeks the child who disowned it.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Shuppet #210 | Level 37 | ![]() Banette #211 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 50 | 1% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 50 | 1% | - |
Strange House Strange House (1F) | Walking in tall grass or a cave | 32 | 10% | - |
Strange House Strange House (1F) | Walking in tall grass or a cave | 34 | 4% | - |
Strange House Strange House (1F) | Walking in tall grass or a cave | 34 | 1% | - |
Strange House Strange House (B1F) | Walking in tall grass or a cave | 32 | 10% | - |
Strange House Strange House (B1F) | Walking in tall grass or a cave | 34 | 4% | - |
Strange House Strange House (B1F) | Walking in tall grass or a cave | 34 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 71) | Walking in tall grass or a cave | 50 | 1% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 78) | Walking in tall grass or a cave | 50 | 1% | - |
Strange House Strange House (1F) | Walking in tall grass or a cave | 32 | 10% | - |
Strange House Strange House (1F) | Walking in tall grass or a cave | 34 | 4% | - |
Strange House Strange House (1F) | Walking in tall grass or a cave | 34 | 1% | - |
Strange House Strange House (B1F) | Walking in tall grass or a cave | 32 | 10% | - |
Strange House Strange House (B1F) | Walking in tall grass or a cave | 34 | 4% | - |
Strange House Strange House (B1F) | Walking in tall grass or a cave | 34 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Night Shade | ![]() | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage matching the user’s level. |
| Start | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly reduces the target’s Defense stat. |
| Start | Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| Start | Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| 4 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly reduces the target’s Defense stat. |
| 7 | Night Shade | ![]() | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage matching the user’s level. |
| 10 | Spite | ![]() | Status | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| 13 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| 16 | Shadow Sneak | ![]() | Physical | 40 | 100 | 30 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| 19 | Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| 22 | Feint Attack | ![]() | Physical | 60 | - | 20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| 26 | Hex | ![]() | Special | 50 | 100 | 10 | This relentless attack does massive damage to a target affected by status problems. |
| 30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| 34 | Sucker Punch | ![]() | Physical | 80 | 100 | 5 | This move enables the user to attack first. It fails if the target is not readying an attack, however. |
| 40 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| 46 | Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| 52 | Grudge | ![]() | Status | - | - | 5 | If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. |
| 58 | Trick | ![]() | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 | Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM61 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Dark Pulse | ![]() | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| Foul Play | ![]() | Physical | 95 | 100 | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Magic Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the target completely, copying the target’s natural Ability. |
| Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| Spite | ![]() | Status | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
Traits
Insomnia
Ability Slot 1
Prevents the Pokémon from falling asleep.
Prevents sleep.
Frisk
Ability Slot 2
The Pokémon can check a foe’s held item.
Reveals an opponent's held item upon entering battle.
Cursed Body(Hidden Ability)
May disable a move used on the Pokémon.
Has a 30% chance of Disabling any move that hits the Pokémon.




































Special
Status
Physical




