National Dex / Banette Mega

Banette Mega

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#0354 in the National Pokédex • Marionette Pokémon

A Mega Evolution of Banette

Mega Banette sprite

Normal

Shiny Mega Banette sprite

Shiny

Pokémon HOME art

Pokémon details

Type

Category

Marionette Pokémon

Abilities

Height

1.2 m (3'11")

Weight

13 kg (28.7 lbs)

National Pokédex

#0354

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

64

238

332

Attack

165

301

471

Defense

75

139

273

Sp. Atk

93

171

313

Sp. Def

83

153

291

Speed

75

139

273

Total

555

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Banette, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shuppet

Shuppet

#0353

Level 37

Banette

Banette

#0354

Banette

Banette

#0354

Mega Evolution

Mega Banette

Mega Banette

#0354

Banette sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mega Banette in Pokémon GO
Shiny Mega Banette in Pokémon GO

Main Series

Legends: Z-A

2025

Mega Banette in Pokémon Legends: Z-A
Shiny Mega Banette in Pokémon Legends: Z-A

Ultra Sun & Ultra Moon

2017

Mega Banette in Pokémon Ultra Sun & Ultra Moon
Shiny Mega Banette in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Mega Banette in Pokémon Sun & Moon
Shiny Mega Banette in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Mega Banette in Pokémon Omega Ruby & Alpha Sapphire
Shiny Mega Banette in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Mega Banette in Pokémon X & Y
Shiny Mega Banette in Pokémon X & Y

Pick a game to see what Mega Banette learns there.
Mega Banette in Legends: Z-A

Moves Mega Banette learns by leveling up in Legends: Z-A.
Class
StartLick

The user attacks by licking targets with a long tongue. This may also leave targets paralyzed.

Ghost30--
StartScreech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Normal---
StartSlash

The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Normal70--
8Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Ghost---
12Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
16Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
19Shadow Sneak

The user attacks by stretching out a shadow to strike targets from behind.

Ghost40--
23Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
26Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
30Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
34Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
42Phantom Force

The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect.

Ghost90--
48Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

Poison120--

Moves Mega Banette can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM057Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM100Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

Poison120--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM118Shadow Punch

The user attacks by hiding in shadows and then throwing out a quick punch.

Ghost60--
TM119Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Ghost60--
TM121Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---
TM145Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

Normal40--
TM149Icicle Spear

The user attacks by launching five sharp icicles in a single volley at targets.

Ice25--
TM150Vacuum Wave

The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets.

Fighting40--

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