OR/AS / Pokédex

Arcanine

Back to Pokédex

Arcanine in Pokémon Omega Ruby & Alpha Sapphire

#59 in the Omega Ruby and Alpha Sapphire Pokédex • Legendary Pokémon

Arcanine in the National Pokédex
Arcanine sprite

Normal

Shiny Arcanine sprite

Shiny

Pokédex entries

Omega Ruby

Arcanine is known for its high speed. It is said to be capable of running over 6,200 miles in a single day and night. The fire that blazes wildly within this Pokémon’s body is its source of power.

Alpha Sapphire

Arcanine is known for its high speed. It is said to be capable of running over 6,200 miles in a single day and night. The fire that blazes wildly within this Pokémon’s body is its source of power.

Pokémon details

Type

Fire

Category

Legendary Pokémon

Height

1.9 m (6'03")

Weight

155 kg (341.7 lbs)

National Pokédex

#0059

Arcanine in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

110

202

350

Defense

80

148

284

Sp. Atk

100

184

328

Sp. Def

80

148

284

Speed

95

175

317

Total

555

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Arcanine, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
75
Base Exp.
194

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Growlithe

Growlithe

#58

Fire StoneUse Fire Stone
Arcanine

Arcanine

#59

Evolution

Evolve Growlithe with a Fire Stone. Growlithe appears as a hidden Pokémon on the Mt. Pyre exterior.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
StartRoar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
StartOdor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
StartThunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
StartFire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
34Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal801005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM43Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM95Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Growlithe — level up (level 30)

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Growlithe — breeding

Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005

Growlithe — breeding

Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015

Growlithe — breeding

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Growlithe — breeding

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Growlithe — breeding

Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025

Growlithe — level up (level 6)

Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515

Growlithe — breeding

Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015

Growlithe — level up (level 28)

Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire6010025

Growlithe — level up (level 17)

Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.

Fire12010015

Growlithe — breeding

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Growlithe — breeding

Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030

Growlithe — level up (level 8)

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5

Growlithe — breeding

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Growlithe — level up (level 19)

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Growlithe — level up (level 23)

Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Growlithe — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Generation III–V import via Poké Transporter and Pokémon Bank

Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Trade from X/Y; retain through local trade and evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Trade from X/Y; retain through local trade and evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005

Generation III–V import via Poké Transporter and Pokémon Bank

Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005

Trade from X/Y; retain through local trade and evolution where applicable

Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015

Generation III–V import via Poké Transporter and Pokémon Bank

Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015

Trade from X/Y; retain through local trade and evolution where applicable

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Generation III–V import via Poké Transporter and Pokémon Bank

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Trade from X/Y; retain through local trade and evolution where applicable

Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025

Generation III–V import via Poké Transporter and Pokémon Bank

Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515

Generation III–V import via Poké Transporter and Pokémon Bank

Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515

Trade from X/Y; retain through local trade and evolution where applicable

Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015

Trade from X/Y; retain through local trade and evolution where applicable

Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire6010025

Generation III–V import via Poké Transporter and Pokémon Bank

Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire6010025

Trade from X/Y; retain through local trade and evolution where applicable

Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.

Fire12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.

Fire12010015

Trade from X/Y; retain through local trade and evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Trade from X/Y; retain through local trade and evolution where applicable

Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030

Generation III–V import via Poké Transporter and Pokémon Bank

Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030

Trade from X/Y; retain through local trade and evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5

Generation III–V import via Poké Transporter and Pokémon Bank

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5

Trade from X/Y; retain through local trade and evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Trade from X/Y; retain through local trade and evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Generation III–V import via Poké Transporter and Pokémon Bank

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Trade from X/Y; retain through local trade and evolution where applicable

Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Generation III–V import via Poké Transporter and Pokémon Bank

Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

Lowers the opposing Pokémon’s Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Flash Fire

Ability Slot 2

Powers up the Pokémon’s Fire-type moves if it’s hit by one.

Absorbs Fire-type moves and then boosts the Pokémon’s Fire-type damage by 50%.

Justified(Hidden Ability)

Boosts the Attack stat when it’s hit by a Dark-type move.

Raises Attack one stage upon taking damage from a Dark move.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase