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Arcanine

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Arcanine in Pokémon Brilliant Diamond & Shining Pearl

#59 in the Brilliant Diamond and Shining Pearl Pokédex • Legendary Pokémon

Arcanine in the National Pokédex

Pokédex entries

Brilliant Diamond

Its proud and regal appearance has captured the hearts of people since long ago.

Shining Pearl

Its proud and regal appearance has captured the hearts of people since long ago.

Pokémon details

Type

Fire

Category

Legendary Pokémon

Height

1.9 m (6'03")

Weight

155 kg (341.7 lbs)

National Pokédex

#0059

Pokédex

#59

Arcanine in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

110

202

350

Defense

80

148

284

Sp. Atk

100

184

328

Sp. Def

80

148

284

Speed

95

175

317

Total

555

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Arcanine, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
75
Base Exp.
194

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Growlithe

Growlithe

#58

Fire StoneUse Fire Stone
Arcanine

Arcanine

#59

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Extreme Speed

Normal801005
StartTake Down

Normal908520
StartLeer

Normal-10030
StartBite

Dark6010025
StartRoar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
StartEmber

Fire4010025
StartFlamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
StartAgility

Psychic--30
StartFlame Wheel

Fire6010025
StartReversal

Fighting-10015
StartCrunch

Dark8010015
StartExtreme Speed

Normal801005
StartHelping Hand

Normal--20
StartHowl

Normal--40
StartFlare Blitz

Fire12010015
StartFire Fang

Fire659515
StartRetaliate

Normal701005
StartPlay Rough

Fairy909010
StartBurn Up

Fire1301005

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM50Overheat

The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.

Fire130905
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM59Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
TM61Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM78Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Body Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal8510015
Body Slam

Learn before evolving, then retain the move.

Normal8510015
Close Combat

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting1201005
Close Combat

Learn before evolving, then retain the move.

Fighting1201005
Covet

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal6010025
Covet

Learn before evolving, then retain the move.

Normal6010025
Double Kick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting3010030
Double Kick

Learn before evolving, then retain the move.

Fighting3010030
Double-Edge

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010015
Double-Edge

Learn before evolving, then retain the move.

Normal12010015
Fire Spin

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fire358515
Fire Spin

Learn before evolving, then retain the move.

Fire358515
Heat Wave

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fire959010
Heat Wave

Learn before evolving, then retain the move.

Fire959010
Morning Sun

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--5
Morning Sun

Learn before evolving, then retain the move.

Normal--5
Thrash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010010
Thrash

Learn before evolving, then retain the move.

Normal12010010

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

Lowers opposing Pokémon’s Attack by one stage on entry.

Flash Fire

Ability Slot 2

Absorbs Fire-type moves and boosts its own Fire-type moves after activation.

Justified(Hidden Ability)

Raises Attack one stage upon taking damage from a Dark move.

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