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Politoed

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Politoed in Pokémon Brilliant Diamond & Shining Pearl

#186 in the Brilliant Diamond and Shining Pearl Pokédex • Frog Pokémon

Politoed in the National Pokédex

Pokédex entries

Brilliant Diamond

It gathers groups of others as their leader. Its cries make POLIWAG obey.

Shining Pearl

It gathers groups of others as their leader. Its cries make POLIWAG obey.

Pokémon details

Type

Water

Category

Frog Pokémon

Height

1.1 m (3'07")

Weight

33.9 kg (74.7 lbs)

National Pokédex

#0186

Pokédex

#186

Politoed in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

75

139

273

Defense

75

139

273

Sp. Atk

90

166

306

Sp. Def

100

184

328

Speed

70

130

262

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Politoed, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpD
Catch rate
45
Base Exp.
250

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Bounce

Flying85855
StartPound

Normal4010035
StartBody Slam

Normal8510015
StartDouble-Edge

Normal12010015
StartWater Gun

Water4010025
StartHydro Pump

Water110805
StartBubble Beam

Water6510020
StartHypnosis

Psychic-6020
StartBelly Drum

Normal--10
StartPerish Song

Normal--5
StartSwagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
StartRain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
StartHyper Voice

Normal9010010
StartBounce

Flying85855
StartMud Shot

Ground559515
StartEarth Power

Ground9010010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Encore

The user compels the target to keep using the move it encored for three turns.

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-1005
Encore

The user compels the target to keep using the move it encored for three turns.

Learn before evolving, then retain the move.

Normal-1005
Endeavor

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-1005
Endeavor

Learn before evolving, then retain the move.

Normal-1005
Haze

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice--30
Haze

Learn before evolving, then retain the move.

Ice--30
Mind Reader

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--5
Mind Reader

Learn before evolving, then retain the move.

Normal--5
Mist

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice--30
Mist

Learn before evolving, then retain the move.

Ice--30
Splash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--40
Splash

Learn before evolving, then retain the move.

Normal--40

Ability options available to this Pokémon in this game.

Water Absorb

Ability Slot 1

Absorbs Water moves, healing for 1/4 max HP.

Damp

Ability Slot 2

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Drizzle(Hidden Ability)

Summons rain for five turns when it enters battle.

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