Edition differences: original GBA and Nintendo Switch (2026)
Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.
GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.
Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.
Hoppip
#187 in the National Pokédex • Cottonweed Pokémon
Pokédex entries
FireRed
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
LeafGreen
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Details
Types


Category
Ability
Height
Weight
National Pokédex
Stats
Min
Max
HP
35
180
274
Attack
35
67
185
Defense
40
76
196
Sp. Atk
35
67
185
Sp. Def
55
103
229
Speed
50
94
218
Total
250
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Game availability
Available within the FireRed/LeafGreen pair. Depending on the species, acquisition can require the other version, the postgame, evolution, breeding, or an event ticket. Original GBA event tickets required historical distributions; Switch ticket access differs.
Growth
| EV yield | 1 SpD |
|---|---|
| Catch rate | 255 |
| Base Exp. | 74 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Hoppip #187 | Level 18 Requires the National Pokédex. | ![]() Skiploom #188 |
![]() Skiploom #188 | Level 27 Requires the National Pokédex. | ![]() Jumpluff #189 |
Five Island, Five Isle Meadow, Memorial Pillar, Resort Gorgeous, Water Labyrinth
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Splash | ![]() | Status | - | - | 40 | The user just flops and splashes around without having any effect. |
| 5 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe lower its DEFENSE stat. |
| 5 | Synthesis | ![]() | Status | - | - | 5 | Restores the user’s HP. The amount of HP regained varies with the weather. |
| 10 | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges, full body, into the foe. |
| 13 | Poison Powder | ![]() | Status | - | 75 | 35 | A cloud of toxic dust is scattered. It may poison the foe. |
| 15 | Stun Spore | ![]() | Status | - | 75 | 30 | Paralyzing dust is scattered wildly. It may paralyze the foe. |
| 17 | Sleep Powder | ![]() | Status | - | 75 | 15 | A sleep-inducing dust is scattered in high volume around a foe. |
| 20 | Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the foe to steal some HP for the user on every turn. |
| 25 | Cotton Spore | ![]() | Status | - | 85 | 40 | Cotton-like spores cling to the foe, sharply reducing its SPEED stat. |
| 30 | Mega Drain | ![]() | Special | 40 | 100 | 10 | A tough attack that drains half the damage it inflicted to restore HP. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM09 | Bullet Seed | ![]() | Special | 10 | 100 | 30 | The user shoots seeds at the foe. Two to five seeds are shot at once. |
| TM10 | Hidden Power | ![]() | Physical | - | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM19 | Giga Drain | ![]() | Special | 60 | 100 | 5 | A harsh attack that absorbs half the damage it inflicted to restore HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one-quarter of its full HP. |
| Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance of fighting. It sharply raises the ATTACK stat. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Amnesia | ![]() | Status | - | - | 20 | Forgets about something and sharply raises SP. DEF. |
| Confusion | ![]() | Special | 50 | 100 | 25 | A weak telekinetic attack that may also leave the foe confused. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle that also hurts the user a little. |
| Encore | ![]() | Status | - | 100 | 5 | Makes the foe use the move it last used repeatedly for two to six turns. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a battle. |
| Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| Reflect | ![]() | Status | - | - | 20 | A wall of light cuts damage from physical attacks for five turns. |
Traits
Chlorophyll
Raises SPEED in sunshine.
Doubles Speed during strong sunlight.











































Status
Physical
Special


