Edition differences: original GBA and Nintendo Switch (2026)
Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.
GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.
Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.
Azurill
#298 in the National Pokédex • Polka Dot Pokémon
Pokédex entries
FireRed
It battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water.
LeafGreen
It battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water.
Details
Type

Category
Abilities
Height
Weight
National Pokédex
Stats
Min
Max
HP
50
210
304
Attack
20
40
152
Defense
40
76
196
Sp. Atk
20
40
152
Sp. Def
40
76
196
Speed
20
40
152
Total
190
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Game availability
Available within the FireRed/LeafGreen pair. Depending on the species, acquisition can require the other version, the postgame, evolution, breeding, or an event ticket. Original GBA event tickets required historical distributions; Switch ticket access differs.
Growth
| EV yield | 1 HP |
|---|---|
| Catch rate | 150 |
| Base Exp. | 33 |
Eggs
| Egg groups | |
|---|---|
| Gender | 25% male 75% female |
| Egg cycles | 10 (2,815 steps) |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Azurill #298 | Level up with friendship 220+ Requires the National Pokédex. | ![]() Marill #183 |
![]() Marill #183 | Level 18 Requires the National Pokédex. | ![]() Azumarill #184 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Splash | ![]() | Status | - | - | 40 | The user just flops and splashes around without having any effect. |
| 3 | Charm | ![]() | Status | - | 100 | 20 | The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK. |
| 6 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe lower its DEFENSE stat. |
| 10 | Bubble | ![]() | Special | 20 | 100 | 30 | A spray of bubbles hits the foe. It may lower the foe’s SPEED stat. |
| 15 | Slam | ![]() | Physical | 80 | 75 | 20 | The foe is struck with a long tail, vines, etc. |
| 21 | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is struck with a lot of water expelled forcibly from the mouth. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Physical | - | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | A powerful charge attack. It can also be used to climb a waterfall. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one-quarter of its full HP. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Encore | ![]() | Status | - | 100 | 5 | Makes the foe use the move it last used repeatedly for two to six turns. |
| Refresh | ![]() | Status | - | - | 20 | A self-healing move that cures the user of a poisoning, burn, or paralysis. |
| Sing | ![]() | Status | - | 55 | 15 | A soothing song in a calming voice lulls the foe into a deep slumber. |
| Slam | ![]() | Physical | 80 | 75 | 20 | The foe is struck with a long tail, vines, etc. |
| Tickle | ![]() | Status | - | 100 | 20 | The foe is made to laugh, reducing its ATTACK and DEFENSE stats. |
Traits
Thick Fat
Heat-and-cold protection.
Halves damage from Fire and Ice moves.
Huge Power
Raises ATTACK.





































Status
Special
Physical





