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Azurill

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Azurill

#298 in the National Pokédex • Polka Dot Pokémon

Azurill sprite

Normal

Shiny Azurill sprite

Shiny

Pokédex entries

FireRed

It battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water.

LeafGreen

It battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water.

Details

Type

Normal

Category

Polka Dot Pokémon

Height

0.2 m (0'08")

Weight

2 kg (4.4 lbs)

National Pokédex

#0298

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

20

40

152

Defense

40

76

196

Sp. Atk

20

40

152

Sp. Def

40

76

196

Speed

20

40

152

Total

190

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

Available within the FireRed/LeafGreen pair. Depending on the species, acquisition can require the other version, the postgame, evolution, breeding, or an event ticket. Original GBA event tickets required historical distributions; Switch ticket access differs.

It's Super Effective

Damage multipliers Azurill takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Resists

Azurill doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 HP
Catch rate
150
Base Exp.
33

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
10 (2,815 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Azurill

Azurill

#298

Level up with friendship 220+

Requires the National Pokédex.

Marill

Marill

#183

Marill

Marill

#183

Level 18

Requires the National Pokédex.

Azumarill

Azumarill

#184

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSplashNormalStatus--40

The user just flops and splashes around without having any effect.

3CharmNormalStatus-10020

The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK.

6Tail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

10BubbleWaterSpecial2010030

A spray of bubbles hits the foe. It may lower the foe’s SPEED stat.

15SlamNormalPhysical807520

The foe is struck with a long tail, vines, etc.

21Water GunWaterSpecial4010025

The foe is struck with a lot of water expelled forcibly from the mouth.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM07WaterfallWaterSpecial8010015

A powerful charge attack. It can also be used to climb a waterfall.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
EncoreNormalStatus-1005

Makes the foe use the move it last used repeatedly for two to six turns.

RefreshNormalStatus--20

A self-healing move that cures the user of a poisoning, burn, or paralysis.

SingNormalStatus-5515

A soothing song in a calming voice lulls the foe into a deep slumber.

SlamNormalPhysical807520

The foe is struck with a long tail, vines, etc.

TickleNormalStatus-10020

The foe is made to laugh, reducing its ATTACK and DEFENSE stats.

Traits

Ability options available to this Pokémon in this game.

Thick Fat

Heat-and-cold protection.

Halves damage from Fire and Ice moves.

Huge Power

Raises ATTACK.

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