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Sunflora

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Sunflora in Pokémon Brilliant Diamond & Shining Pearl

#192 in the Brilliant Diamond and Shining Pearl Pokédex • Sun Pokémon

Sunflora in the National Pokédex

Pokédex entries

Brilliant Diamond

It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.

Shining Pearl

It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.

Pokémon details

Type

Grass

Category

Sun Pokémon

Height

0.8 m (2'07")

Weight

8.5 kg (18.7 lbs)

National Pokédex

#0192

Pokédex

#192

Sunflora in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

75

139

273

Defense

55

103

229

Sp. Atk

105

193

339

Sp. Def

85

157

295

Speed

30

58

174

Total

425

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Sunflora, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
120
Base Exp.
149

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sunkern

Sunkern

#191

Sun StoneUse Sun Stone
Sunflora

Sunflora

#192

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

Normal4010035
StartTackle

Normal4010035
StartGrowth

Normal--20
StartSynthesis

Grass--5
StartEndeavor

Normal-1005
StartSeed Bomb

Grass8010015
StartFlower Shield

Fairy--10
4Ingrain

Grass--20
7Absorb

Grass2010025
10Mega Drain

Grass4010015
13Leech Seed

Grass-9010
16Razor Leaf

Grass559525
19Worry Seed

Grass-10010
22Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
25Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
28Petal Dance

Grass12010010
34Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
37Double-Edge

Normal12010015
40Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
43Leaf Storm

Grass130905
50Petal Blizzard

Grass9010015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM09Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Curse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--10
Curse

Learn before evolving, then retain the move.

Ghost--10
Encore

The user compels the target to keep using the move it encored for three turns.

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-1005
Encore

The user compels the target to keep using the move it encored for three turns.

Learn before evolving, then retain the move.

Normal-1005
Grassy Terrain

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--10
Grassy Terrain

Learn before evolving, then retain the move.

Grass--10
Helping Hand

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Helping Hand

Learn before evolving, then retain the move.

Normal--20
Morning Sun

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--5
Morning Sun

Learn before evolving, then retain the move.

Normal--5
Nature Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Nature Power

Learn before evolving, then retain the move.

Normal--20
Sweet Scent

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Sweet Scent

Learn before evolving, then retain the move.

Normal-10020

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Doubles Speed during strong sunlight.

Solar Power

Ability Slot 2

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Early Bird(Hidden Ability)

Makes sleep pass twice as quickly.

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