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USUM / Pokédex

Sunflora

Back to Pokédex

Sunflora

#192 in the National Pokédex • Sun Pokémon

Sunflora sprite

Normal

Shiny Sunflora sprite

Shiny

Details

Type

Grass

Category

Sun Pokémon

Height

0.8 m (2'07")

Weight

8.5 kg (18.7 lbs)

National Pokédex

#0192

Pokédex

National Dex #192

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

75

139

273

Defense

55

103

229

Sp. Atk

105

193

339

Sp. Def

85

157

295

Speed

30

58

174

Total

425

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Sunflora, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
120
Base Exp.
149

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sunkern

Sunkern

#191

Sun StoneUse Sun Stone
Sunflora

Sunflora

#192

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartAbsorbGrassSpecial2010025

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

StartGrowthNormalStatus--20

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

StartFlower ShieldFairyStatus--10

The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

4IngrainGrassStatus--20

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

7Grass WhistleGrassStatus-5515

The user plays a pleasant melody that lulls the target into a deep sleep.

10Mega DrainGrassSpecial4010015

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

13Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

16Razor LeafGrassPhysical559525

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

19Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

22Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

25Bullet SeedGrassPhysical2510030

The user forcefully shoots seeds at the target two to five times in a row.

28Petal DanceGrassSpecial12010010

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

31Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

34Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

37Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

40Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

43Leaf StormGrassSpecial130905

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

50Petal BlizzardGrassPhysical9010015

The user stirs up a violent petal blizzard and attacks everything around it.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM36Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM96Nature PowerNormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
BideNormalPhysical--10

Sunkern — breeding; retain through evolution

The user endures attacks for two turns, then strikes back to cause double the damage taken.

CurseGhostStatus--10

Sunkern — breeding; retain through evolution

A move that works differently for the Ghost type than for all other types.

EncoreNormalStatus-1005

Sunkern — breeding; retain through evolution

The user compels the target to keep using the move it encored for three turns.

EndureNormalStatus--10

Sunkern — breeding; retain through evolution

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Grassy TerrainGrassStatus--10

Sunkern — breeding; retain through evolution

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

Morning SunNormalStatus--5

Sunkern — breeding; retain through evolution

The user restores its own HP. The amount of HP regained varies with the weather.

Sweet ScentNormalStatus-10020

Sunkern — breeding; retain through evolution

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
BideNormalPhysical--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures attacks for two turns, then strikes back to cause double the damage taken.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CurseGhostStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A move that works differently for the Ghost type than for all other types.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

CutNormalPhysical509530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

CutNormalPhysical509530

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is cut with a scythe or claw.

EncoreNormalStatus-1005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user compels the target to keep using the move it encored for three turns.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FlashNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

FlashNormalStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user flashes a bright light that cuts the target’s accuracy.

Grassy TerrainGrassStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

MimicNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Morning SunNormalStatus--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user restores its own HP. The amount of HP regained varies with the weather.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Sweet ScentNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Sweet ScentNormalStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Traits

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed stat in harsh sunlight.

Doubles Speed during strong sunlight.

Solar Power

Ability Slot 2

Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Early Bird(Hidden Ability)

The Pokémon awakens twice as fast as other Pokémon from sleep.

Makes sleep pass twice as quickly.

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