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Sunflora

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Sunflora in Pokémon Gold & Silver

#103 in the Gold and Silver Pokédex • Sun Pokémon

Sunflora in the National Pokédex
Sunflora sprite

Normal

Shiny Sunflora sprite

Shiny

Pokédex entries

Pokémon Gold

It converts sunlight into energy. In the darkness after sunset, it closes its petals and becomes still.

Pokémon Silver

In the daytime, it rushes about in a hectic manner, but it comes to a complete stop when the sun sets.

Pokémon details

Type

Grass

Category

Sun Pokémon

Height

0.8 m (2'07")

Weight

8.5 kg (18.7 lbs)

National Pokédex

#0192

Sunflora in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

353

Attack

75

155

248

Defense

55

115

208

Sp. Atk

105

215

308

Sp. Def

85

175

268

Speed

30

65

158

Total

425

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Sunflora, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #103
Stat Experience
75 HP, 75 Atk, 55 Def, 30 Spe, 105 Special
Catch rate
120
Base Exp.
146

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sunkern

Sunkern

#102

Sun StoneUse Sun Stone
Sunflora

Sunflora

#103

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

Pounds with forelegs or tail.

Normal4010035
StartAbsorb

Steals 1/2 of the damage inflicted.

Grass2010020
4Growth

Raises the SPCL. ATK rating.

Normal--40
10Razor Leaf

Has a high critical hit ratio.

Grass559525
19Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
31Petal Dance

Works 2-3 turns and confuses user.

Grass7010020
46Solar Beam

1st turn: Prepare 2nd turn: Attack

Grass12010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM03Curse

Works differently for ghost-types.

???--10
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM12Sweet Scent

Reduces the foe's evasiveness.

Normal-10020
TM13Snore

An attack useable only while asleep.

Normal4010015
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM19Giga Drain

Steals 1/2 of the damage inflicted.

Grass601005
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM22Solar Beam

1st turn: Prepare 2nd turn: Attack

Grass12010010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM36Sludge Bomb

An attack that may poison the foe.

Poison9010010
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
HM01Cut

Cuts using claws, scythes, etc.

Normal509530
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020

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